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Thread: Raise Spells

  1. #1
    Player
    Bittereye's Avatar
    Join Date
    Mar 2011
    Posts
    94
    Character
    Bittereye Azurial
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50

    Raise Spells

    I just wanted to know if SE will be redesigning the Raise animation both when casting any tier of Raise and when the KO'd player rises. It's been this way since beta. When casting Raise, we are casting nothing into thin air. In XI, the spell would go into the KO'd player indicating on screen that they just had a nice sparkly angelic looking spell cast into them. It was so nice to see R3 cast on to you. People running by knew "Dang! He's lucky to get an R3!!" I was also a tad bit disappointed to see that when I used Raise II and Rebirth it had the exact same raising animation as Raise 1. I really hope that the team is reworking all spell animations, which I'm sure they are. I just want to hear from one of the community reps that this is indeed changing. Lancer got the hook up in this patch
    (3)

  2. #2
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Funny I was just talking about this last night, an effect being played on the person your raising/resurrecting ...

    Not to mention It would be a better indicator for the target person that they actually GOT raised, instead of a silly small icon that's kinda hidden. (I notice it.. but I've heard quite a few complaints about it not being noticeable.)

    As a personal preference I would much rather them just make the raise's a lot more flashy and In your face, than moving the button to a more noticeable location.. but that is just me.

    As a side note in addition to each spell "Looking" the same... I think it would be cool to see some sort of "phoenix" based raise effect you know fire/flame bird and what not... think it would fit Thau better... but meh. Anyway just an idea.
    (2)