I just wanted to know if SE will be redesigning the Raise animation both when casting any tier of Raise and when the KO'd player rises. It's been this way since beta. When casting Raise, we are casting nothing into thin air. In XI, the spell would go into the KO'd player indicating on screen that they just had a nice sparkly angelic looking spell cast into them. It was so nice to see R3 cast on to you. People running by knew "Dang! He's lucky to get an R3!!" I was also a tad bit disappointed to see that when I used Raise II and Rebirth it had the exact same raising animation as Raise 1. I really hope that the team is reworking all spell animations, which I'm sure they are. I just want to hear from one of the community reps that this is indeed changing. Lancer got the hook up in this patch