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  1. #1
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Most people referred to the shroud as hamster/gerble tubes as the map belayed the simple method of placement, but the actual forest was hard to figure out where you weren't (Where you are on a path was easy to figure out but how far you are from anything else was lost) from visuals alone as there were few landmarks mostly the mob levels and the bridges were it, but because alot of 1.0 was done with out choco or the ability to sprint (go go DOL movement buff) the shroud had many useless twist and turns that made it more maze like then forest region.

    Well we have found pieces of the some maps like the battle of big bridge is the long bridge zone loading point for corethas but what we lost for in size we gained in character, which matters alot in zones you can't easily teleport around in.

    One thing that I do wonder about is when Toll goes full city will they zone it and add more land to Mor Dhona and connectors to both sides with out going through Toll to adjust the size?
    (0)
    Last edited by Sakasa; 07-02-2014 at 10:11 PM.

  2. #2
    Player
    StarDrake's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    205
    Character
    Yololo Yolo
    World
    Excalibur
    Main Class
    Dancer Lv 83
    For people who want a good look at what the old Shroud was like:

    https://www.youtube.com/watch?v=ti2AIhEoH9Y

    To be frank, it can charitably be called a forest. You actually see rather few trees unless you look up. And you can see that virtually all of the navigation was done by these tiny, winding corridors that were difficult to differentiate from one another. And this is being done on choco-back; imagine doing this without a 'bo or without sprint, which didn't exist.

    To be frank, desite the sometimes-thin treeline, the ARR Shroud feels more like a forest than the 1.0 version did. 1.0 Shroud was a series of ravines with some bushes.

    Oh, also, it's worth pointing out that, yes, the major areas were one "zone"... but all of them, not just the Shroud, used a lot of narrow corridors between major areas to mask the loading. General consensus is that it was an attempt to make seamless zones work with the PS3's piddly memory budget... and it still didn't work, as the 1.0 PS3 version was reportedly a huge mess.
    (2)

  3. #3
    Player
    Alenore's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    439
    Character
    Alenore Llohen
    World
    Excalibur
    Main Class
    Lancer Lv 100
    Quote Originally Posted by StarDrake View Post
    and it still didn't work, as the 1.0 PS3 version was reportedly a huge mess.
    It was such a mess that it actually never happened.
    (2)

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