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  1. #21
    Player
    Phyllo's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    786
    Character
    Phyllo Tia'ristel
    World
    Phoenix
    Main Class
    Machinist Lv 77
    Quote Originally Posted by Enkidoh View Post
    Gridania itself doesn't escape from this, specifically the changed location of Stillglade Fane, which in 1.0 used to be in the top left north-west corner of the city (and accessed by a long and winding tunnel), where as now in ARR it's been plonked pretty much where the old aethertye used to be in 1.0. So yeah, a lot of things have definitely been changed, some with no logic as to how it even happened.

    Actually, if you look carefully where the old fane used to be, you can see that the entrance is blocked by boulders.
    It didn't magically moved to the old Aetheryte plaza, they just dug another cave to make the new fane where the now destroyed aetherite used to be

    But aside from that one... Yeah a lot of landmark magically moved like the gelmorra ruins
    (0)
    Last edited by Phyllo; 07-07-2014 at 10:23 PM.

  2. #22
    Player
    StarDrake's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    205
    Character
    Yololo Yolo
    World
    Excalibur
    Main Class
    Dancer Lv 83
    For people who want a good look at what the old Shroud was like:

    https://www.youtube.com/watch?v=ti2AIhEoH9Y

    To be frank, it can charitably be called a forest. You actually see rather few trees unless you look up. And you can see that virtually all of the navigation was done by these tiny, winding corridors that were difficult to differentiate from one another. And this is being done on choco-back; imagine doing this without a 'bo or without sprint, which didn't exist.

    To be frank, desite the sometimes-thin treeline, the ARR Shroud feels more like a forest than the 1.0 version did. 1.0 Shroud was a series of ravines with some bushes.

    Oh, also, it's worth pointing out that, yes, the major areas were one "zone"... but all of them, not just the Shroud, used a lot of narrow corridors between major areas to mask the loading. General consensus is that it was an attempt to make seamless zones work with the PS3's piddly memory budget... and it still didn't work, as the 1.0 PS3 version was reportedly a huge mess.
    (2)

  3. #23
    Player
    Alenore's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    439
    Character
    Alenore Llohen
    World
    Excalibur
    Main Class
    Lancer Lv 100
    Quote Originally Posted by StarDrake View Post
    and it still didn't work, as the 1.0 PS3 version was reportedly a huge mess.
    It was such a mess that it actually never happened.
    (2)

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