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  1. #41
    Player
    Chibilidawg's Avatar
    Join Date
    Mar 2015
    Posts
    118
    Character
    Conleth Cirino
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    +1 dungeons really need a harder version for players who enjoy the challenge!
    (0)

  2. #42
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    I would love this. My fc is very small, less than 8 people. So that would be great for me and others with smaller free companies.
    The reward could be some cute vanity drops, like a cute pink skirt! or maybe just an achievement and a title.
    But then it'd need to be really hard and require a lot of teamwork.
    Like combine titan ex and ramuh ex. and add som moogles too!
    (1)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  3. #43
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Demus View Post
    SE already tested "hard" 4-man content on us with the original Pharos Sirius, and look what happened to it.

    I totally agree with you, but I don't think it'll happen.
    Difficulty was never the problem with pharos. It was the fact that it gave the exact same rewards for twice the time + increased difficulty.

    Just bringing an ilevel sync into current dungeons with reward bonuses would achieve the extreme dungeon look. Sync everyone to 2 or 3 ilvls above minimum and make them run current dungeons. Little development time needed to achieve this.
    (3)
    Last edited by CYoung187; 05-21-2015 at 02:48 AM.

  4. #44
    Player
    kehn's Avatar
    Join Date
    Sep 2013
    Posts
    92
    Character
    Kehn Son'kur
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    8 men extreme dungeons for good unique rewards sounds cool. i'd do it for cool glamour even.
    (0)

  5. #45
    Player
    Seryl199's Avatar
    Join Date
    Sep 2013
    Posts
    549
    Character
    Delferia Seule
    World
    Siren
    Main Class
    Astrologian Lv 60
    Sounds like fun, give trash mobs actual mechanics that you need to deal with, whether they be role specific or not, that make the party work together as a team. Make things hurt! Mobs that buff themselves are cute, but they've been around since Sastasha NM. Hard hitting conals and such, things that are absolutely not intended to be taken by DD's and healers. I'd like to see debuffs be more relevant, stacking poisons can usually be healed through even in mass pulls, and debuffs that you'd actually like to get rid of can't be dispelled. I'd love to get things such as glamour, minions, or cool titles for these, considering that they would likely be "optional" content.
    (1)

  6. #46
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Personally I wish there were extreme/savage versions with enhanced rewards for all of the easy content, dungeons/24-man raids specifically. I don't even bother doing dungeons anymore really because they literally take no effort to complete and nobody talks anyways so they aren't exactly social unless you're doing them with friends.

    I also don't think it would hurt to have more alternative gear choices. It would allow people to more efficiently gear up multiple jobs, which is one of the main selling points in this game, and as long as it wasn't max ilvl drops people wouldn't run out of progression given that the latest tomes/8-man raid will have better drops + restrictions anyways.

    I know a lot of people won't agree because it makes them feel obligated to do more than they have time for but personally I love options and that's my opinion.
    (1)
    Last edited by DoctorPepper; 05-21-2015 at 06:44 AM.

  7. #47
    Player
    RylaiBluecrow's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    87
    Character
    Snow Requiescat
    World
    Siren
    Main Class
    Pugilist Lv 60
    casual game is casual.
    (0)
    Life becomes death becomes new life. As it should be.

  8. #48
    Player
    Spiritreaver1217's Avatar
    Join Date
    Jul 2014
    Posts
    115
    Character
    Spiritreaver E'kenere
    World
    Diabolos
    Main Class
    Rogue Lv 50
    Interesting thread

    Quote Originally Posted by Demus View Post
    SE already tested "hard" 4-man content on us with the original Pharos Sirius, and look what happened to it.

    I totally agree with you, but I don't think it'll happen.
    Its been said, but the issue here is more that SE lumped PS in with all the other dungeons when it should have been in another category.

    Since revisiting content is a non-issue for SE, i think low-man content from FFXI like Assault, Salvage, etc should be seriously looked at. I prefer 4 man groups, but the concept should easily be extendable to 8 man. Hard, almost punishing difficulty with comparable rewards That isn't tied to any roulette and is totally optional.

    Want the challenge? Want the gear? Que up in your own pre-made group and win. Can't make the party or get the win? Too bad.
    (0)

  9. #49
    Player
    Chek's Avatar
    Join Date
    Aug 2013
    Posts
    231
    Character
    Carde Graves
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Make Sleep useful after level 50.
    (0)

  10. #50
    Player
    Maikal's Avatar
    Join Date
    Feb 2012
    Location
    Da Block (Grid)
    Posts
    78
    Character
    Van Yves
    World
    Hyperion
    Main Class
    Rogue Lv 90
    Love the idea of more challenging 4 man content, but I'd like to see that be a feature of all the new dungeons, instead of a rehashed/remixed version of a rehashed/remixed HM dungeon we've been grinding on since the release of 2.0.
    (0)

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