Ethers right now restore 50 MP, but why would you ever use an ether when you can go into passive mode and recover that just as quickly? In 11 ethers sort of made sense because you didn't regen that much MP, even with Refresh and resting was slow.

in XIV simply being passive recovers MP at the same pace as using an ether (with its timer and everything), and the effectiveness of ethers comes from when XIV didn't have an MP regeneration. So, how about increasing the potency of them to be better suited for combat situations?

5 minute recast timer for 50 mp, I don't know the best numerical values to increase it to but just doubling the potency of them seems to put them in line with the new cost of spells. Previously 1 ether would give you multiple cures, now it doesn't even give you a cure 2, I think that's a problem - especially given FFs history.

So if an ether was doubled, that would be between 100 and 160 MP (depending on its HQ status).

There are other methods and items for recovering MP, but since Ether is the trademark mana recovery method of final fantasy, thought it would be nicer to bring these to a more effective state. Thoughts?