Quote Originally Posted by Ninster View Post
Thanks very much guys, that makes more sense now. I kinda figured Ruin II was better as a one-off thing for the blind effect (well, at least in the field), but just wanted to confirm with someone else.

I do have more questions regarding Fester though. It's an Aetherflow ability. So at the moment I have three: Energy Drain, Bane, and Fester. Since I only have two stacks of Aetherflow at the moment, how do I go about making the most out of them?

I apologize if I should have figured this out by now, but I will say I haven't had any complaints as ACN/SMN in dungeons and trials so far, and I really would like to keep up the best effort I can in playing my role, at least up until endgame where things get... really ugly, from what I understand.
Be careful using Ruin II, you will drained MP so fast because Ruin II cost 133 MP per use while Ruin I cost 79 MP and equal MP, use Ruin I if you have long fight, otherwise, use Ruin II if you want to clean thing fast

Ruin II also have main advantage over Ruin I, no casting time and blind effect, its best to use when you need alot mobility (AKA kite or dodge AOE)

For Energy Drain - Use this when your MP is below by half, if not, use Fester instead to dish out damage

For Bane - Use this when you see target stand mob up 2-3 or more, very useful spell, if you fight only single target, do not use it, wasted Aetherflow, use Fester instead

Basically, Energy Drain and Bane as I mentioned above, if you not in that situation, do not use it, keep use Fester all the time

And last, you don't need to apology at all, its not wrong to ask, welcome to the world of Arcanist