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  1. #1
    Player
    Ninster's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lomisa
    Posts
    411
    Character
    Ninster Barlow
    World
    Goblin
    Main Class
    Arcanist Lv 90

    Working my way up (SMN)

    I'm currently lvl 38 SMN and every time I get a new spell/skill I get thrown for a loop. So could someone explain where/if Ruin II and Fester fit in?

    Luckily I'm experimenting out the field instead of a dungeon, but the best I can figure is that Ruin II is a mana-eater if spammed.

    And I'm not quite sure I understand Fester. Is it a 100 potency/DOT ATTACK or a buff to existing DOTs? The wording is a bit confusing to me.
    (0)

  2. #2
    Player
    Ardan's Avatar
    Join Date
    Sep 2013
    Posts
    243
    Character
    Ardan Lauriers
    World
    Ultros
    Main Class
    Arcanist Lv 60
    Fester damage is only affected by Bio 2/Miasma/Bio, your main three DoTs. When Fester is used when you have one of those DoTs on an enemy it will deal 100 potency. Two DoTs will lead to 200 potency and three DoTs will lead to 300 potency. If none of those DoTs are on an enemy and Fester is used it will deal absolutely nothing. It's crucial that all three of those effects are on an enemy at all times. Fester is your best burst damage tool.

    As far as Ruin 2 goes it's a filler spell. You never want to spam this spell. Typically you will want to use this just before you're about to use Fester for some extra damage. The blind effect from Ruin 2 isn't crucial so don't worry about diminishing returns.

    I'd recommend fooling around on the dummies found throughout the game. Practice rotations on those.
    (2)

  3. #3
    Player
    Marianno's Avatar
    Join Date
    Aug 2013
    Posts
    268
    Character
    Synth Istituto
    World
    Siren
    Main Class
    Arcanist Lv 85
    You would only use ruin II spell when you are forced to move around do to fight mechanics or when the boss is casting something that could kill you and you don't want to get punished by it. Fester spell on the other hand is you bread and butter spell and is the root and source or your every increasing DOT power. In order to see the full effect of fester, you will need to first cast Bio II, Miasma, and Bio I or Miasma, Bio II, and Bio in those orders. Bio is instant cast so you will always want to cast that last. Then you would use fester spell after you have applied those three particular DOTs. Ruin II spell is instant so if you ever need to move or dodge something then that is when you use ruin II. Otherwise, always spam ruin I. Fester spell increases the potency at which the DOTs tick for making them deal more dmg. You can try this on a dummy and see the results or try this on an enemy
    (1)

  4. #4
    Player
    Ninster's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lomisa
    Posts
    411
    Character
    Ninster Barlow
    World
    Goblin
    Main Class
    Arcanist Lv 90
    Thanks very much guys, that makes more sense now. I kinda figured Ruin II was better as a one-off thing for the blind effect (well, at least in the field), but just wanted to confirm with someone else.

    I do have more questions regarding Fester though. It's an Aetherflow ability. So at the moment I have three: Energy Drain, Bane, and Fester. Since I only have two stacks of Aetherflow at the moment, how do I go about making the most out of them?

    I apologize if I should have figured this out by now, but I will say I haven't had any complaints as ACN/SMN in dungeons and trials so far, and I really would like to keep up the best effort I can in playing my role, at least up until endgame where things get... really ugly, from what I understand.
    (1)

  5. #5
    Player
    Altimis's Avatar
    Join Date
    Apr 2012
    Location
    Unknow
    Posts
    423
    Character
    Altimis Farron
    World
    Aegis
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Ninster View Post
    Thanks very much guys, that makes more sense now. I kinda figured Ruin II was better as a one-off thing for the blind effect (well, at least in the field), but just wanted to confirm with someone else.

    I do have more questions regarding Fester though. It's an Aetherflow ability. So at the moment I have three: Energy Drain, Bane, and Fester. Since I only have two stacks of Aetherflow at the moment, how do I go about making the most out of them?

    I apologize if I should have figured this out by now, but I will say I haven't had any complaints as ACN/SMN in dungeons and trials so far, and I really would like to keep up the best effort I can in playing my role, at least up until endgame where things get... really ugly, from what I understand.
    Be careful using Ruin II, you will drained MP so fast because Ruin II cost 133 MP per use while Ruin I cost 79 MP and equal MP, use Ruin I if you have long fight, otherwise, use Ruin II if you want to clean thing fast

    Ruin II also have main advantage over Ruin I, no casting time and blind effect, its best to use when you need alot mobility (AKA kite or dodge AOE)

    For Energy Drain - Use this when your MP is below by half, if not, use Fester instead to dish out damage

    For Bane - Use this when you see target stand mob up 2-3 or more, very useful spell, if you fight only single target, do not use it, wasted Aetherflow, use Fester instead

    Basically, Energy Drain and Bane as I mentioned above, if you not in that situation, do not use it, keep use Fester all the time

    And last, you don't need to apology at all, its not wrong to ask, welcome to the world of Arcanist
    (1)

  6. #6
    Player
    tOnni3's Avatar
    Join Date
    Oct 2013
    Posts
    291
    Character
    Shinhye Heartstrings
    World
    Tonberry
    Main Class
    Archer Lv 50
    About Ruin II
    Pros :
    1. Instant cast
    2. Spamming Ruin II make auto-attack go off regularly (as you standstill during GCD) > dps incrase
    3. Weave buff/debuff right after Ruin II (during GCD) can maximize casting down time

    Con :
    1. High MP consumption
    (0)