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  1. #1
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by SpookyGhost View Post
    Stuff
    I am going to cut the middle ground here and say both of you are right, for all the right reasons you posted. If your raid IS talented and mistakes AREN'T going to happen, there is no reason why not to switch to strength. I've even said in my other posts that in fights where it's just too easy, I switch to strength trinkets. You are totally, 100% right, especially when you bring into the fact that a healer really should for the most part heal, because it's annoying when they try to switch Cleric Stance off and fail and wonder why their pitiful little 600 cure 2 isn't doing the job. So just let me DPS and don't worry about it.

    Quote Originally Posted by Donjo View Post
    Stuff
    I am going to cut the middle ground here and say both of you are right, for all the right reasons you posted. If your raid ISN'T as talented and mistakes are LIKELY to happen, there is no reason to switch to strength other than a desire to watch the boss futt buck the rest of your raid. I've even agreed with you in previous posts that a tank who goes with more defense can't go wrong. You are totally, 100% right, especially when you bring into the fact that a healer can dps, or on some fights, you can just take 1 healer and more dps instead. The healer that doesn't have to heal you for a little bit can even switch into Cleric Stance and dps, as long as they properly switch back and heal when things start to get critical. This way I can take let them DPS and not have to worry about it.


    So, kiddies, in the end, what have we learned? Take a swap of trinkets, this way you won't be a one trick pony.
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    Last edited by Ceodore; 12-13-2014 at 12:00 PM.

  2. #2
    Player
    Sokerimuro's Avatar
    Join Date
    Nov 2013
    Posts
    25
    Character
    Helena Falconhand
    World
    Odin
    Main Class
    Gladiator Lv 60
    Just posting to bump this thread a bit, as the discussion is in my opinion relevant and should not die out. Paladin as a class is fine, but it could use a tweak or two, mainly in the dynamic section.

    Also, lets get back on track, as the thread derailed into pseudo-TankDPS thread (which still in the end is a relevant discussion, just not on this thread mayhaps)
    (0)
    The plausibility value of above text is subject to severe reductions if exposed to questioning.

  3. #3
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Sokerimuro View Post
    Just posting to bump this thread a bit, as the discussion is in my opinion relevant and should not die out. Paladin as a class is fine, but it could use a tweak or two, mainly in the dynamic section.

    Also, lets get back on track, as the thread derailed into pseudo-TankDPS thread (which still in the end is a relevant discussion, just not on this thread mayhaps)
    Yeah, I stopped when that was directly mentioned. The person I was arguing with also mostly directly called all VIT Tanks bad players as well, which was just too much flame fuel to dare trying to light. The DPS Tank paradigm is more effective on WAR than PLD anyway, so what the hey.

    Of the arguments actually introduced in this thread in favor of changing PLD, adding enmity to CoS and increasing the potency of Flash(again) were the only ones that have made it in so far. Guess SE is keeping our niche/situational skills exactly that.
    (0)

  4. #4
    Player
    Aujin's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Aujin Kaizer
    World
    Sargatanas
    Main Class
    Arcanist Lv 50

    PLD

    I would like to see a couple changes.

    1. Spirits Within: Instead of Silencing, it restores x% of MP. I'd vote for 25%.
    2. Blocking/Parry has a 15% chance reset the cooldown on Circle of Scorn.
    (0)

  5. #5
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Aujin View Post
    I would like to see a couple changes.

    1. Spirits Within: Instead of Silencing, it restores x% of MP. I'd vote for 25%.
    Warriors have a skill like this already, rather see something more original. Spirits Within applies HOT, or removes the 20% damage reduction from Shield Oath for 5 seconds. I'd prefer the removal or the damage reduction.

    Quote Originally Posted by Aujin View Post
    2. Blocking/Parry has a 15% chance reset the cooldown on Circle of Scorn.
    It's a nice idea to reapply the DOT, probably a simpler system than what I suggested earlier about whenever you block a target's attack, if they have Circle of Scorn DOT on them, it gets refreshed on that target.
    (0)

  6. #6
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Ceodore View Post
    removes the 20% damage reduction from Shield Oath for 5 seconds.
    Well this is kinda meh as it would only affect for 2 skills 3 at tops depending SS, i like the silence even tho its pretty situational at best. Riot and Shield Swipe are really the only skills that could use some tweaking, swipe is already awesome when its debuff works but too bad it doesnt work on content where you really need it.
    (0)

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