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  1. #1
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Donjo View Post
    post
    0. This is a case of "really horrible healers". If you happen to have really horrible healers, then your max HP required goes up. If you don't have really horrible healers, what I said sticks.

    1. Okay, let's take a real world scenario here, yeah? Let's say you're still a 7,000 HP PLD and you're still fighting Twintania. DS has happened, you've been healed up to full. At no point after this should you be dropping to 1,000 HP. Your healers aren't going to be like "ehhhh one more auto attack won't kill him!". Is this just straight up theorycraft world where the rules of actual encounters don't apply? Where all your HP is specifically to allow the healers to DPS during auto attacks and never ever touch you until the big hits come? Because that's sorta not how that works. Your healer is never going to let you drop low at the expense of DPS, because all that DPS goes to waste if you die and the party wipes. I feel like you have this.. like... concept in your mind that I'm talking about going stupid low on HP and then being like "WELL DA STR DOE???!11". Remember when you were talking about how world first groups want to pump out as much DPS as possible which is why (apparently) the tanks needed to pump out DPS too? Now, consider the following: a lot of the MTs in those groups (most if not all) used i90 Ruby accessories for T10, T11, and potentially even T12. T13 is obviously another story due to a higher HP check, especially during early progression, but eventually most MTs will be swapping to i90 Ruby. Off Tank BiS for early progression was also i90 Ruby accessories for every turn. Why is that? Why don't they wear i110 VIT accessories? Why aren't they using i120 or i130 ones? Why aren't they completely maxed out on HP? Why did everyone migrate to i110 STR accessories in SCoB or Ruby? Are you saying that everyone, but you and this other guy, are wrong? Is the popular method somehow incorrect despite providing results?

    2. So, there's a few things wrong with this. Firstly, this is another scenario wherein your healers are bad which will, in fact, bump up the required HP for the fight. That sucks, because it also lowers your groups overall DPS and you're essentially forced to carry someone. If someone makes a mistake, as a tank, it is your job to pop a CD to compensate for the healing, not to just Have Extra Health on the off chance someone fucks up and the stars align so that you are at low HP AND a big attack that could kill you is coming up. Personally, this really really really low percent chance occurrence doesn't factor into how much HP I think I'll need for the encounter. If my healers suck and decide they want to DPS while letting me fall to 1,000 HP and there is some reason that the event you describe can occur, then yes, more HP would be better in that scenario because I'd be at 2,000 HP instead of 1,000 and would survive the... 1,000 damage attack that's coming up. Does this not sound completely ludicrous to you? Is it only me? Are healers out there just super bad or have I been blessed with the most incredible healers in all of Eorzea?

    But yeah, if you want extra fluff HP because you're super paranoid that some event may happen wherein someone makes a mistake and this causes you to Outright Die, then that's fine. More HP definitely helps bad players, the Echo buff proves that. Sometimes even Echo can't help bad players. But y'know, if you and your healers are good, then converting that extra HP into STR is a good idea, at least in my opinion. I could be wrong but I reaaaaally don't think this argument of "IF EVERYONES BAD YOU NEED AS MUCH HP AS YOU CAN GET" sways me. I do agree with it, mind you, but that wasn't the scenario I was going for when I gave the T5 example. People can make mistakes, but if both the tank and the healer are competent, neither you nor that person will die. Again, the possibility of you being super low on health (shouldn't happen) + someone making a mistake (can and will happen more often than not) + both healers completely leaving you alone to heal the DPS (extremely unlikely) + the next attack that comes up after this string of events will outright kill you (see: previous parenthesis) + both healers are stuck in their GCD and the attack happens so fast that you die (uh) is such a low percentage that I couldn't give you it if I wanted to. You're clearly convinced that VIT 100% is the way to go, though, so I'll let you keep on trucking with that. If you'd like to get the last word in, feel free to, I'm personally done derailing this topic into STR's weight for a tank.
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  2. #2
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by SpookyGhost View Post
    Stuff
    I am going to cut the middle ground here and say both of you are right, for all the right reasons you posted. If your raid IS talented and mistakes AREN'T going to happen, there is no reason why not to switch to strength. I've even said in my other posts that in fights where it's just too easy, I switch to strength trinkets. You are totally, 100% right, especially when you bring into the fact that a healer really should for the most part heal, because it's annoying when they try to switch Cleric Stance off and fail and wonder why their pitiful little 600 cure 2 isn't doing the job. So just let me DPS and don't worry about it.

    Quote Originally Posted by Donjo View Post
    Stuff
    I am going to cut the middle ground here and say both of you are right, for all the right reasons you posted. If your raid ISN'T as talented and mistakes are LIKELY to happen, there is no reason to switch to strength other than a desire to watch the boss futt buck the rest of your raid. I've even agreed with you in previous posts that a tank who goes with more defense can't go wrong. You are totally, 100% right, especially when you bring into the fact that a healer can dps, or on some fights, you can just take 1 healer and more dps instead. The healer that doesn't have to heal you for a little bit can even switch into Cleric Stance and dps, as long as they properly switch back and heal when things start to get critical. This way I can take let them DPS and not have to worry about it.


    So, kiddies, in the end, what have we learned? Take a swap of trinkets, this way you won't be a one trick pony.
    (0)
    Last edited by Ceodore; 12-13-2014 at 12:00 PM.

  3. #3
    Player
    Sokerimuro's Avatar
    Join Date
    Nov 2013
    Posts
    25
    Character
    Helena Falconhand
    World
    Odin
    Main Class
    Gladiator Lv 60
    Just posting to bump this thread a bit, as the discussion is in my opinion relevant and should not die out. Paladin as a class is fine, but it could use a tweak or two, mainly in the dynamic section.

    Also, lets get back on track, as the thread derailed into pseudo-TankDPS thread (which still in the end is a relevant discussion, just not on this thread mayhaps)
    (0)
    The plausibility value of above text is subject to severe reductions if exposed to questioning.

  4. #4
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Sokerimuro View Post
    Just posting to bump this thread a bit, as the discussion is in my opinion relevant and should not die out. Paladin as a class is fine, but it could use a tweak or two, mainly in the dynamic section.

    Also, lets get back on track, as the thread derailed into pseudo-TankDPS thread (which still in the end is a relevant discussion, just not on this thread mayhaps)
    Yeah, I stopped when that was directly mentioned. The person I was arguing with also mostly directly called all VIT Tanks bad players as well, which was just too much flame fuel to dare trying to light. The DPS Tank paradigm is more effective on WAR than PLD anyway, so what the hey.

    Of the arguments actually introduced in this thread in favor of changing PLD, adding enmity to CoS and increasing the potency of Flash(again) were the only ones that have made it in so far. Guess SE is keeping our niche/situational skills exactly that.
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  5. #5
    Player
    Aujin's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Aujin Kaizer
    World
    Sargatanas
    Main Class
    Arcanist Lv 50

    PLD

    I would like to see a couple changes.

    1. Spirits Within: Instead of Silencing, it restores x% of MP. I'd vote for 25%.
    2. Blocking/Parry has a 15% chance reset the cooldown on Circle of Scorn.
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  6. #6
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Aujin View Post
    I would like to see a couple changes.

    1. Spirits Within: Instead of Silencing, it restores x% of MP. I'd vote for 25%.
    Warriors have a skill like this already, rather see something more original. Spirits Within applies HOT, or removes the 20% damage reduction from Shield Oath for 5 seconds. I'd prefer the removal or the damage reduction.

    Quote Originally Posted by Aujin View Post
    2. Blocking/Parry has a 15% chance reset the cooldown on Circle of Scorn.
    It's a nice idea to reapply the DOT, probably a simpler system than what I suggested earlier about whenever you block a target's attack, if they have Circle of Scorn DOT on them, it gets refreshed on that target.
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  7. #7
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Ceodore View Post
    removes the 20% damage reduction from Shield Oath for 5 seconds.
    Well this is kinda meh as it would only affect for 2 skills 3 at tops depending SS, i like the silence even tho its pretty situational at best. Riot and Shield Swipe are really the only skills that could use some tweaking, swipe is already awesome when its debuff works but too bad it doesnt work on content where you really need it.
    (0)

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