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  1. #32
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by TouchandFeel View Post
    I have a problem with the dps disparity because the two tanks, as of 2.1 have pretty much the same level of survivability, accomplished through different means but still equitable. So their defensive capabilities are on par with each other, but their offensive capabilities are not. Now since dps directly factors into the self-heal mitigation of a WAR, I don't want to see them nerfed in that respect. As I stated in a post earlier in this thread, what I would like to see is a damage buff to PLD that only affects them when they are in ShO, such as making Spirits Within ignore the ShO damage penalty just like Inner Beast does since those are the closest dps ability equivalents I could find between the two. Also something like the "porcupine" idea that was presented earlier in the thread would increase PLD tanks stance dps a bit while still staying very thematic to PLD.
    Yeah, I saw the porcupine thing. It's a good idea, but it doesn't really feel like a "Paladin" thing. What I would rather see is something more along the lines of a stacking consumable. I don't believe a buff is necessary, because Wrath already does that, and it would just feel like a copy cat skill. Here's my submission. Take away the Cooldowns on Spirits Within and Circle of Scorn. Instead, make them consume the stacking consumable. This will require a bit more maintenance on Spirits Within, since you will have to make a choice between either more DPS, or saving the stacks for the silence for an important mechanic. Leave the skills as off global cooldown still, since the balance is now the consumables. Also, leave the HP variance on Spirits Within. This would make it have some balance and not be overpowered when compared to Inner Beast, but also still strong.

    Now, those changes would be a gross imbalance between Warriors and Paladins. So I'd like to see Warriors lose the global cooldowns on Inner Beast and Steel Cyclone, allowing them to be used between skills too.

    So what you now have are two tanks with slightly similar, but at the same time very different mechanics. The people who want more tactical difficulty on Paladins get it, as now you can't just throw the silence out there without some work being put in first. It also means that both tanks have an AOE taunt skill of not so much equal power, but different capabilities. Warriors get their two most critical skills off the global cooldown, meaning Inner Beast can be used more often, resulting in a stronger self healing tank. Then, in exchange for self healing, they can do more AOE agro instead.

    Also, take the combo interruption off of Overpower, but take away Flash as a cross class ability. (inb4 rage at loss of Flash) TP maintenance is and always has been an aspect of Warriors. It's time though to really separate these two tanks. Warrior should be more physical themed where Paladin should be more magical themed in their styles.

    Edit: Call our stacking consumable something like Halone's Tears or something. And since warriors get a fancy swirling buff around them when they reach 5 stacks, I'd like to see glowy light wings! Purely for aesthetic purposes of course.

    Another edit: Now, another aspect I was considering is the whole blocking thing. Since blocking is a pretty big part of our class mechanics. Instead of the buff just generating stacks based on skills used, have it generate a stack based on blocks, so long as Shield Oath is on. And whenever you get say 3 stacks, you can become "Blessed". This would greatly balance the skills based on the situation too. With mob pulls, you block more often, meaning you can use Circle of Scorn more for agro. However, I can see this being a draw back should the silence be needed on Spirits Within. But seriously, I'd give that up to use Rage of Halone more. That skill is pretty!
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    Last edited by Ceodore; 12-13-2014 at 10:48 AM.

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