Quote Originally Posted by Ceodore View Post
I understand your point. It is quite valid, and I'm not going to say otherwise. I just feel that a loss of 1.5-2k points of my HP pool by changing trinkets is not worth it, especially when all I'll see with equivalent trinkets in DPS is about an increase of 50 in my attacks. I get that it adds up, but it's still a small amount in the scheme of things. About the only time I'm willing to do this are old fights. But, also, I feel this may be a difference in the styles of tanks. Warriors get more mitigation from more damage after all.
The reason myself and others have brought up tank dps is the disparity between the two when in tank stance. We were not debating the pros and cons of creating a str/dps build tank, that is happening in other threads. Whether or not a slight dps increase for hp tradeoff through gear is justified will depend more on the individual tank, the content they are doing and the other players they are doing the content with.

I have a problem with the dps disparity because the two tanks, as of 2.1 have pretty much the same level of survivability, accomplished through different means but still equitable. So their defensive capabilities are on par with each other, but their offensive capabilities are not. Now since dps directly factors into the self-heal mitigation of a WAR, I don't want to see them nerfed in that respect. As I stated in a post earlier in this thread, what I would like to see is a damage buff to PLD that only affects them when they are in ShO, such as making Spirits Within ignore the ShO damage penalty just like Inner Beast does since those are the closest dps ability equivalents I could find between the two. Also something like the "porcupine" idea that was presented earlier in the thread would increase PLD tanks stance dps a bit while still staying very thematic to PLD.