I think you bring up a great point. The self healing is quite nice, and it would be better if it wasn't based on just % of damage delt, and actually benefited from their buff as well, but as it stands, it's kind of weak. You might find one Inner Beast to be worth maybe 1 tick of a well geared healer's Regen. And yeah, holmgang is such a sad thing. Equal, they might be close. I'd have to say this, a Warrior requires proper timing and skill, much more so than Paladins. An improperly timed skill makes all the difference. Like the healing from Inner Beast, if used too soon, means that they may over heal themselves. So essentially, what you're doing is taking on the job tank and minor healer. I'd say someone who is able to do this would make a great warrior, but an even better Paladin, as we don't really have to worry about performing two jobs at once, and can focus on just tanking. It's like specializations in the work place. It's great if you're good at everything, but that just means with the same effort, you could be better at one thing.
Yes, I like you. This ^ is why we are tanks. If I wanted to be a DPS, I'd play on my DPS classes. The whole, tanks need damage because of DPS race just means that your DPS just aren't good enough, and you need people who have better DPS. My job, first and foremost, is to make the lives of my healers easier. Tanks who sacrifice tools of their job in order to DPS should remember that a Healer in Cleric stance will always do more damage than you can. If the tank is really good too, you will only need one healer for a fight, meaning you can actually sacrifice a healing spot to bring a DPS. I believe it's safe to say that 1 dps will do a whole lot more damage than a dpsing tank.
And you don't know what Defiance does apparently. It's not +25% healing, it's +20%. However, I must thank you for bringing my horrible oversight to my attention, if only inadvertently. Defiance is actually not better. It's worse. +20% healing is not interchangeable with -20% damage taken. Allow me to illustrate... or well, mathematate... Two tanks, one warrior, one paladin. Both have base HP of 4000. For a second, let's assume Defiance is just a +20% healing received buff. Both tanks take a hit that would normally be 1000 damage. A Paladin with Shield Oath would take 800 damage. A Warrior would take the full 1000 damage to the gobber. At this point, I'd like to recall my earlier statement of "+20% healing is an after the fact buff" Your healer, let's say, is really crappy, and can only heal 500 with their cure. The paladin recovers a flat 500 HP, meaning they are now at 3700 HP ((4000-800) + 500 = 3700) The Warrior gets the same heal from the same healer and it's now boosted to 600, meaning they are now at 3600 HP. So no, these buffs are not interchangeable. Even with the +25% hp, this buff is still lacking.
However, I must conceded to TouchandFeel on that the self healing is there to make up for this buff. But that's really it. There are a lot of things that Warriors have to do to make up for a buff that isn't on par with the Paladin's flat damage reduction. Then when you still take into effect that Paladin cooldowns are also stronger, plus they also parry and block, and I can cycle through the cooldowns and always have one up with no down time, you're really looking at two tanks, one with all the tools and skills for their job at their disposal, and another that comes off as a patch work job done on an attempt to make a class a hybrid of dps and tank. I've stated it before in other threads, but I suppose I didn't state it yet here. Paladins do not, I repeat, DO NOT, need to be reworked or made stronger in a dps aspect. Things that increase enmity, fine, Flash enmity increase was great, and it was a step in the right direction on a class that is well suited for the role as it is. I do believe though that Warriors need a serious rework and some more umph in the tanking department. Leave it to a Paladin to want the other tank class to be better equipped for their job.
Edit: Since I also see a lot of people complaining about Paladin damage, if it really matters so much, look at your cross class skills too. I use Foresight, Fracture, Bloodbath, Mercy Stroke, and Stoneskin. Keep Fracture up and use Circle of Scorn when you can. I say the same thing to DPS. Spread your DOTs around, you'll do more damage if you have DOTs up on more than one target than just placing the DOT on one target. Tunnel vision is the worst when it's not necessary.
Another Edit: In case people were wondering what the cycle for my Cooldowns I use are so I always have something up. Bloodbath+Fight or Flight 15s, Rampart 20s, Convalescence 20s, Foresight 20s, Awareness 25s, Bulwark 15s, Sentinel 10s, Bloodbath+Fight or Flight 15s, Rampart 20s, Convalescence 20s, Foresight 20s. This is the rotation used during mob pulls. It provides about 200 seconds of constant buffs during trash pulls, where doing extra things like casting Stoneskin is too difficult. During boss fights, I throw in Stoneskin in between each cooldown in order to 1. stretch the time between them out a little to cycle them together. Each stoneskin give me about 5 to 10 seconds of duration each. 2. Hey, at almost a 900 HP shield, it's something worth spending my MP on. and 3. Buttons are fun to press! That's what I want to bring to attention from an earlier post. If you're just mashing the same three buttons over and over, then you really aren't playing this class right, as I am sure the same isn't true for playing Warrior.