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  1. #30
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by SpookyGhost View Post
    Also, tank DPS matters. The entire point of tank DPS and maximizing it is that you don't sacrifice your tanking capabilities for your DPS. If you need more health for that particular encounter, you don't just say "screw it!" and wear full STR accessories. You trade VIT for STR as needed. If you are compromising your group's DPS or your healer's DPS, then you aren't optimizing your DPS correctly. It's not only important in world first progression, it's important for getting the turn over as quick as possible and dealing with less mechanics. That, in itself, is a form of mitigation. So don't just think because you're a tank you can slack on DPS, that same argument can be made for healers not DPSing because their primary job is to heal. If you aren't dead, and they aren't doing anything else, they should be DPSing. You have NO excuse because tanking and DPSing go hand in hand (you're going to have to hit the boss to tank it).
    Hit the boss, yes, and it may be just my view as someone who mains Paladin, since Warriors actually mitigate damage through self healing too from their DPS, but I've seen more bonus from being a better defense than offense. But as I said, Warriors benefit defensively from being better DPS than Paladins. If all the reason for me being a better DPS is to push mechanics faster, then I look to my DPS. The only time I will sacrifice my defensive aspects is when the fight is just flat out trivial(i.e. HM farms). Otherwise, the benefit of a little DPS increase that I get for sacrificing so much of my HP is just trivial.

    Quote Originally Posted by TouchandFeel View Post
    Yes as a tank, your role is to keep your party from taking damage and to make the healer's job of keeping you alive easier, so again I point out a dead enemy cannot damage you or your team which contributes directly to your role as a tank, therefore the damage that a tank can do is very relevant to their role.
    Should a tank forego the responsibilities of their role to try to just dish out big hits, of course not, but the damage that a tank can deal out while doing their job and how much that contributes to the success of their team is actually a big deal.

    It is not just the responsibility of DPS to damage things and try to kill enemies as quickly as possible, it is everyone's because enemies dying faster contributes to the success of all the roles. A perfect example of this is a WHM going cleric stance and holy spamming a large group of enemies because by killing them faster it prevents more damage than they would have been able to heal if they focused solely on that. Sometimes the best way of reaching a goal is not the direct route.
    I understand your point. It is quite valid, and I'm not going to say otherwise. I just feel that a loss of 1.5-2k points of my HP pool by changing trinkets is not worth it, especially when all I'll see with equivalent trinkets in DPS is about an increase of 50 in my attacks. I get that it adds up, but it's still a small amount in the scheme of things. About the only time I'm willing to do this are old fights. But, also, I feel this may be a difference in the styles of tanks. Warriors get more mitigation from more damage after all.
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    Last edited by Ceodore; 12-13-2014 at 07:56 AM.

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