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  1. #1
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    Did you really see the need to write such a wall of text? I don't see many people reading it.

    You really need to get into your head that 20% damage reduction is interchangeable with the combination of 25% more hp and 25% more healing. It is exactly the same effect. So statements like "Defiance being slightly better with the HP pool increase" are just not correct.
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    Last edited by Alphras; 12-12-2014 at 08:00 PM.

  2. #2
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by Alphras View Post
    Did you really see the need to write such a wall of text? I don't see many people reading it.

    You really need to get into your head that 20% damage reduction is interchangeable with the combination of 25% more hp and 25% more healing. It is exactly the same effect. So statements like "Defiance being slightly better with the HP pool increase" are just not correct.
    You are correct Alphras.

    For example lets say that there are two tanks, both with 40 HP. Have one tank be a PLD and the other a WAR.

    The WAR ends up having 50 HP ( that's 25% more than PLD.)

    Both tanks are shot with an arrow that does 10 damage.

    The WAR takes all 10 damage each time she is attacked. She will be defeated in 5 hits. (10 x 5 = 50)

    The PLD only take 8 damage from each hit ( because of their 20% reduction bonus) but since they have 40 health, they will also fall in 5 hits ( 8 x 5 = 40)

    Paladins require less healing to top off (I read somewhere that it was a small %,) and so warriors self healing is in place to offset that.

    Both tanks hold hate just fine, so after this it boils down to defensive cooldowns. Between vengeance and inner beast, WAR should almost always have something ready in time for the big hits. Rage of Halone seems to reduce strength while Storms path reduces all damage, so maybe that's supposed to make up for Foresight's shortcomings in the magic defense department.

    The tanks seem super close to me. Just gotta do something about Holmgang. I think its low cooldown is a perk. I'd be 100% happier if it had the range of provoke and if less enemies were immune to its snare though.
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