Very good points all along the thread, and it is true that WAR and PLD are pretty much equal in their respective mitigations/eHP, at least on a factual numerical basis. In practice, both tanks have their own "niché", which differentiates them somewhat. (Physical vs. Magical damage handling mainly)
Only thing I would add on the discussion with WAR vs. PLD is that Warrior can on occasional situations, especially in the case of a less skilled WAR, be more draining for the healer's mana. This being due to the fact that even though they take more factual healing through the increased healing trait of Defiance, they can "spike" a bit more. As is, sometimes (through a personal experience while healing) I have noticed that Warrior tends to drop low suddenly more often than a Paladin, which is completely logical. A mitigation tank vs. HP tank scenario, even though both take similar, or exactly the same as was pointed out earlier, time to die, other one takes more rounded hits and other one takes more straight hits to the face.
Even though this does not change the actual numbers, it can be a difference between WHM casting Cure or Cure II, and the more it occurs the more strain can happen on healer's mana. This to emphasize the fact that WAR does take more focus to play right out of the box. (Not going for CD management which in turn is a high tactical/skill intensive play on PLDs part)
And as there has been suggestions flying around about how to change PLD, I will throw out some of mine. Even though I think PLD is very fine as it is, I would not mind some extra interactive play on our part/some little fanciness. The following ideas to reflect on that.
Oaths off the GCD. Manacost could and should stay, but the Oath dancing would add in itself a lot.
Shield Swipe off the GCD, with a 15 second CD in it. Blocking an attack has a 10% chance to reset the recast timer of Shield Swipe. Dealing damage with a Shield Swipe gives Paladin a shield similar to Stoneskin/Galvanize, lasting for 5-10 seconds and absorbing damage equal to 5% of the Paladin’s total HP. This effect cannot occur more often than every 30-45 seconds.
An ability that would add a small interaction to Paladin’s basic kit/rotation without altering core design much. The absorb granted by Shield Swipe gives PLD some additional interactive tools to deal with high magic damage, and in turn also prevents the ability to “be buried into a macro”. On the other hand, the shield occurs rarely so Shield Swipe is an additional Spirits Within/CoS, similar to BRDs Bloodletter.
Another thing that could be fancy, I have always liked the Paladin design in different game systems as the protector and frontliner, but also as a tool of retribution. Shield Oath could have a “porcupine effect”, in that blocking an attack while in a Shield Oath deals damage to the attacker with a potency of 20. This damage is minor at best, similar to CoS DoT but it is there as an additional AoE tanking tool.
Could go further and add a skill called, say, Reckoning. Maybe 180-300 second recast, duration 15 seconds. Would activate both Oaths at the same time, and allow PLD to benefit from both for the duration.
My 2, and somewhat more, cents.

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