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  1. #11
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    @ Giantsbane

    I made the statement multiple times that while it seems like I am making the WAR mitigation look better than PLD, I am not and that overall their defensive capabilities are very equal, just tailored a little different.

    Here is a direct quote from my last post.

    "Lastly, as I originally stated, while it may seem like I am "casting PLD in a bad light" or showing WAR to have better mitigation, I am not. One may be better in some situations while the other is better in other situations, but overall their defensive capabilities are approximately the same, which was the point of the changes made in 2.1, to put them on equal footing in that respect."

    The reason that I made the comparisons that I did for Rampart and Sentinel is because people kept looking at the % damage reductions additively instead of multiplicatively, which makes the PLD numbers seem better when the effective mitigation is actually the same as you have shown. Also because someone was trying to present Foresight as the correlative defensive CD for Rampart, where IB really should be.

    However for the sake of clarity I have edited those statements as follows:

    Quote Originally Posted by TouchandFeel View Post
    Don't forget the 20% to heals from Defiance when calculating survivability since that is where their sustainability mainly comes from
    IMO, the %hp boost is more there to accommodate for the larger numbers (HP out through damage, HP in through heals).
    Quote Originally Posted by TouchandFeel View Post
    The differences: IB does damage and has a self heal, but the big one is that they actually don't mitigate the same % amount because of ShO being a base % damage reduction which means Rampart actually ends up being a 16% damage reduction while IB is still 20%. When coupled with the tank stance buffs, their defensive gain is the same. Also, as far as the difficulty of timing IB to big attacks, Infuriate + IB is available more often than Rampart so while you have to push one more button you can time it to more potential big attacks.
    Quote Originally Posted by TouchandFeel View Post
    Sentinel and Vengeance. Sentinel with the trait says it does 40% damage reduction which actually results in a 32% damage reduction and lasts for 10 seconds and is on a CD timer of 180s. Vengeance does 30% damage reduction, does damage on being hit by physical attacks, lasts for 15s and has a 120s CD timer. When coupled with the tank stance benefits, they result in approximately the same defensive gains. Sentinel will provide a bit more mitigation per hit over a shorter period of time, while Vengeance lasts longer but has less mitigation per hit. However there still is the discrepancy of the cooldown times between the two (180s vs. 120s) and that Vengeance also does damage.
    So again, main take away here is that the defensive capabilities/survivability of PLD and WAR are the same or at least very very close, with any major differences being situational.
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    Last edited by TouchandFeel; 12-06-2014 at 02:40 AM.

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