The solution to this is to take Shield Swipe off the GCD, decrease the potency to 180 and add enmity x3 to it. It should have been done in the first place for 2.4 but I guess they thought we had trouble holding hate against BLMs.This is the 4th or 5th time they've made some kind of adjustment to Tanks Enmity potency abilities, but it doesn't address the overall mechanics when every major gear patch DPS will be getting another additional +25 STR/DEX over the tanks without some kind of adjustment that would actually scale more in line with the tanks stats vs' dps based stats which tank isn't focused on.
That's not a solution, it's another band-aid temp solution, because what I specified pertains to Warrior as well. The only reason it doesn't seem as prevalent on WAR is because WAR got their own band-aids a little while back, and just because the playing field is a bit more even between the two jobs doesn't mean the issue has disappeared.
Really all I'm trying to convey is instead of making these band-aid patches to our enmity potency every major gear update, why not change the factor that affects our potency to something that's in line with tanks specific stat or mechanic focus such as.
1. A have the potency of Enmity be based on VIT/Max HP instead of attack potency since VIT/HP is more of tanks focus in endgame content.
2. Instead of having STR be tanks primary stat change it to VIT, it would scale better and at a similar rate as DPS jobs making the hate control more manageable.
3. For every parried/blocked move you gain hate equal too the amount negated x3/x1 (x1 for shields to keep it from being a huge advantage over WAR.)
4. When in Shield Oath/Defiance your Enmity potency increases based on your iLv or VIT.
Last edited by SwordCoheir; 11-09-2014 at 04:36 PM.
Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]
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