Page 6 of 16 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 152
  1. #51
    Player
    Shref's Avatar
    Join Date
    Nov 2013
    Posts
    69
    Character
    Shref Master
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SeraviEdalborez View Post
    WAR: SP>BB>BB - (3*1.2)>(9*1.2)*2 = 25.2
    PLD: H>H>H - (9*3) = 27
    unless i misunderstand how the modifiers work, this math sounds very wrong.
    you wouldn't simply add the modifiers in a combo. assuming my sources are right, from the combos you listed it would be:

    WAR: (150+190+270)+1.2(150+3(100)+5(280))+1.2(150+3(100)+5(280)))=1.2(610+2220+2220)=5050
    PLD: 3(150+3(100)+5(260))=3(150+300+1300)=4950

    given, this doesn't factor in things like overpower/unchained/SC/Flash/Berserk for war or FoF/CoS/Flash for PLD. Or things like increased crits from defiance and IR or reduced slashing resistance from SP. but for being simple/lazy math, i believe its accurate.
    (0)

  2. #52
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by silvach View Post
    Give Paladins one more AoE attack compared to OP or make Overpower cross-class ability. Period.
    Dude, if PLD could use Overpower I would lay down my axe for a long while. Save Riot Blade combo for the DPS Job, I just want something that adds fun to the class.
    God, mixing CoS and Overpower would just be tasty.
    (0)

  3. #53
    Player
    Kydi's Avatar
    Join Date
    Jun 2014
    Posts
    300
    Character
    Dani Wah
    World
    Odin
    Main Class
    Samurai Lv 70
    I'm not 50 yet, but I have a couple of ideas:

    I'd suggest making a bit of a change to riot blade. Specifically I'd make it affect up to 3 enemies within 5 yalms if combo'd (half damage on the additional enemies) and then give the flash after increased enmity and apply a 30 potency AoE DOT effect for 20s. No immediate damage due to the higher initial enmity but adding a DOT would make it a bit more interesting. Alternatively, remove the DoT from all enemies and make it so that it is more powerful (40-50 potency per tick) , but only affects enemies which have been hit by halone's strength down effect.

    Secondly I'd stop our interrupt stopping combos. It makes no sense.

    Third, take our interrupt off the GCD and add a cool down. Great idea to be able to stun lock, but unless you know exactly when something is coming, I seem to rarely get a stun in.

    Fourth, shield swipe. Add some extra enmity generation to it if it's on the GCD, else take it off GCD.

    Edit: Hmm, did some basic numbers and on a single target a flash dot wouldn't really do much. It would be a very minor potency increase (about 5pps)over 45 seconds from halone spam but would drop enmity by about 30ps over the same time. You'd have to take it up to a 75 potency dot to make the dps jump worth it for the enmity loss.

    Edit 2: played with the numbers a bit. Not counting any buffs or off GCD abilities, if the dot were 75 potency (strong, I know) and the same multiplier for threat was added to riot blade you would get an 8% dps increase for an 8% enmity loss (also assuming flash is flat 500 enmity) . It might give a bit more variety - should I do extra damage or have the safety cushion of extra threat?
    (0)
    Last edited by Kydi; 07-22-2014 at 12:12 AM.

  4. #54
    Player
    Uliq's Avatar
    Join Date
    Oct 2013
    Posts
    82
    Character
    Atheros Gaian
    World
    Faerie
    Main Class
    Ninja Lv 90
    If they gave PLD enmity equal to overpower I want 2 more "DEFENSIVE" Cooldowns and invulnerability that doesn't leave me stranded with 1 HP
    (0)

  5. #55
    Player
    silvach's Avatar
    Join Date
    Jul 2014
    Location
    Poland, Warsaw
    Posts
    57
    Character
    Silvach Dakwhil
    World
    Zodiark
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Uliq View Post
    If they gave PLD enmity equal to overpower I want 2 more "DEFENSIVE" Cooldowns and invulnerability that doesn't leave me stranded with 1 HP
    You know that actually OP is doing less enmity than Flash (on defiance or shield oath)?
    (0)

  6. #56
    Player
    Orangekun's Avatar
    Join Date
    Jul 2012
    Posts
    38
    Character
    Evelynne Daeryn
    World
    Mateus
    Main Class
    Arcanist Lv 38
    Quote Originally Posted by Uliq View Post
    If they gave PLD enmity equal to overpower I want 2 more "DEFENSIVE" Cooldowns and invulnerability that doesn't leave me stranded with 1 HP
    Sure, but you can no longer cross-class Flash or Provoke. And you can't crit for 3k anymore either.
    (0)

  7. #57
    Player
    silvach's Avatar
    Join Date
    Jul 2014
    Location
    Poland, Warsaw
    Posts
    57
    Character
    Silvach Dakwhil
    World
    Zodiark
    Main Class
    Gladiator Lv 50
    The truth is that PLD is not able to add as much to raid / full party group as WAR. He is able to tank pretty well, but all he has to do is just click on cooldowns whenever they are needed. As OT, PLD cannot be even compared to what WAR is able to do. Square Enix did good work reworking WAR but they made him a great (sometimes much better than PLD) MT and best OT you can search for. Honestly, WAR/WAR is always better than PLD/PLD.

    PLD should have some way to deal more damage, for example add additional Potency to the RoH combo when used with Sword Oath. At this point PLD as MT is doing the same as OT. Spam RoH for str debuff and most damage, oh and sometimes cast Stone Skin. I have experienced people that were whining about me (as PLD) being OT because I'm just a filler who does completely nothing. And they are right. I'm doing way too low damage to be any kind of help as OT. And I'm not blaming them for selecting WAR as MT. He can generate more enmity per gcd and can self heal quite a lot. Also he does more damage.

    Rework is needed, indeed. We have too many CDs and too low actives.
    (2)

  8. #58
    Player
    dramamine's Avatar
    Join Date
    Jul 2014
    Posts
    41
    Character
    Brutus Mcguirk
    World
    Goblin
    Main Class
    Gladiator Lv 50
    My view is let the warrior be the DPS OT. SE should retool the Paladin into more of a healer/support OT.

    I like the OP's idea of making flash a riot-blade combo. Here are some other ideas:

    Access to more healing spells. Cure II, medica and regen are all good choices, and would make riot blade significantly more useful (by virtue of the fact that Paladins don't have a high MP cap).

    Take cover off of cool-down, make it cost MP to activate and then tick MP while active.

    Holy oath - Swap Str for mind, buff healing potency and nerf damage output. More healing spells would make this most useful, but even just making enhanced raise/stoneskin available in holy oath would be a start.

    First aid - High potency regen, can only target other players in close proximity (like cover)

    Rally - High MP cost to significantly buff one person's stats. Possibly also requiring proximity.

    Rallyga - Very high MP cost to moderately buff entire party's stats
    (2)

  9. #59
    Player
    Zoeila's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Justina Suntail
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    something im seeing in the logic in this thread that is flawed imo is glossing over the fact that war can use flash too. basically i use overpower as a last resort(speed runs not withstanding). if im pulling trash i tomahawk->-steel->cyclone->flash x3. if i dont have the mp for 3 flashes i will sub in over powers. for single targets like levi ex i tomahawk->steel cyclone->BB combo->SE combo->BB combo
    (0)

  10. #60
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by dramamine View Post

    Holy oath - Swap Str for mind, buff healing potency and nerf damage output. More healing spells would make this most useful, but even just making enhanced raise/stoneskin available in holy oath would be a start.
    I'd trade Sword Oath for this "Holy Oath" in a HEARTBEAT!

    The only issue i see with this is things like turn 5 conflags were originally designed with the additional dps from sword oath to bring them down in mind.

    Though using sword oath was -not- required it certainly made the odds more in the players favor.
    (0)
    Last edited by Daniolaut; 07-28-2014 at 12:13 PM.

Page 6 of 16 FirstFirst ... 4 5 6 7 8 ... LastLast

Tags for this Thread