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  1. #11
    Player
    Kydi's Avatar
    Join Date
    Jun 2014
    Posts
    300
    Character
    Dani Wah
    World
    Odin
    Main Class
    Samurai Lv 70
    I'm not 50 yet, but I have a couple of ideas:

    I'd suggest making a bit of a change to riot blade. Specifically I'd make it affect up to 3 enemies within 5 yalms if combo'd (half damage on the additional enemies) and then give the flash after increased enmity and apply a 30 potency AoE DOT effect for 20s. No immediate damage due to the higher initial enmity but adding a DOT would make it a bit more interesting. Alternatively, remove the DoT from all enemies and make it so that it is more powerful (40-50 potency per tick) , but only affects enemies which have been hit by halone's strength down effect.

    Secondly I'd stop our interrupt stopping combos. It makes no sense.

    Third, take our interrupt off the GCD and add a cool down. Great idea to be able to stun lock, but unless you know exactly when something is coming, I seem to rarely get a stun in.

    Fourth, shield swipe. Add some extra enmity generation to it if it's on the GCD, else take it off GCD.

    Edit: Hmm, did some basic numbers and on a single target a flash dot wouldn't really do much. It would be a very minor potency increase (about 5pps)over 45 seconds from halone spam but would drop enmity by about 30ps over the same time. You'd have to take it up to a 75 potency dot to make the dps jump worth it for the enmity loss.

    Edit 2: played with the numbers a bit. Not counting any buffs or off GCD abilities, if the dot were 75 potency (strong, I know) and the same multiplier for threat was added to riot blade you would get an 8% dps increase for an 8% enmity loss (also assuming flash is flat 500 enmity) . It might give a bit more variety - should I do extra damage or have the safety cushion of extra threat?
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    Last edited by Kydi; 07-22-2014 at 12:12 AM.

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