The novel thing about debates is that not everyone has to agree with you. And you can be wrong.
What I see is that you've seen a point of view and discarded it as irrelevant because it doesn't fit your perception of what these jobs do, regardless of what actually happens.
PLD does generate more enmity if both are using no cooldowns (stupid), or using cooldowns on cooldown. On an extremely basic level this is really evident why: WAR has to spend combos refreshing Maim, and occasionally spend a GCD on Inner Beast. Neither of which have an enmity modified (Defiance's innate enmity+ doesn't count because we're comparing it to PLD's identical enmity modifier on Shield Oath). Hate combo is 1x 3x 5x (total 9x) enmity modifier on the 3 moves. Non-hate is all 1x 1x 1x (total 3x).
So say a WAR refreshes maim every 3rd combo. We will even assume Maim is already up when we begin, so all WAR modifiers have 20% more damage:
WAR: SP>BB>BB - (3*1.2)>(9*1.2)*2 = 25.2
PLD: H>H>H - (9*3) = 27
PLD has generated 27x enmity modifier, WAR has generated 25.2x. WAR's "raw" enmity generation is worse than PLD.
Can break it down a step further and just apply that enmity modifier to total potency of those combos:
WAR: [(150+190+250) + (150+200+280)*2] *25.2 = 30744
PLD: [(150+200+260)*3] *27 = 49410
Where WAR gains the lead is smart use of Unchained Berserk (and no, smart use of cooldowns is not something automatically assumed because I rarely see any WARs use their burst opener properly). Unchained takes away their 25% damage reduction. Berserk is +50% attack power (not the same as FoF's "damage dealt", and slightly less potent). So using lazy and inaccurate math on my part:
(25.2*1.5)/.75 = 50.4
Even after accounting losing 1-2 GCDs to Pacify afterwards, it's pretty evident how WAR enmity explodes with proper usage.
You dismissed evidence against your claim because you didn't agree with it. Please think about it yourself before you reply again.



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