Maybe because you fail at reading comprehension?
My initial statement:
your rebuttal
So there you are simply wrong in your statement.
So not only does a proper WAR, even according to you, using proper buffs will keep threat, but also my initial statement stands that a WAR vs PLD in just straight threat generation a WAR wins again.
Thus rendering this above statement incorrect and making you look bad. i'm not doing it you are.. sorry.
Again, the screen shots very specifically and in full support my initial statement.
This is the issue that this thread is attempting to address and youre failing to grasp.
Also again.. a warrior just 'standing there' is a fail warrior. I never have tp issues on warrior, even while doing brayflox myth runs where i excessively use overpower to kill the mobs. Use flash or steel cyclone or something.. seriously. making other warriors look bad.
Overpower costs a good amount of TP because its every effective. We, as a group, minus you, are asking that since not only does flash -not- generate damage out put, that it at least be on par with Overpowers threat generation, even if that means it costs more. If you cant agree to that then thats your choice but to say that its not something that other people should expect i simply cant understand why you would feel that way. Anyskill that needs to be spammed in order to be effective is a skill that isnt useful as it should be.
So going back to the initial request...
In conclusion
If a warrior doesnt need to use every last bit of tp to maintain aoe threat, imo, a paladin shouldnt have to use every last bit of mp to maintain threat. Riot Blade, imo, should be used to restore mp in fights where the PLD is constantly switching between stances, casting stoneskin often, or in long fights where mp could be an issue in general. If a PLD isnt able to generate enough threat after exhausting every bit of mp then the skill imo is not properly balanced. Especially if a equally geared warrior doesnt have to exhaust every bit of tp to maintain threat.



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