Quote Originally Posted by Daniolaut View Post
I play both PLD and WAR and this is just not true.

A WAR doing just Butchers Block combo and a PLD doing just Rage of Halone combo, WAR generates more threat due to crit hits from wrath being at 5 stacks.
Defiance is -25%, Shield Oath is -20%, crit can't make up for that. PLD also has much strong off GCD moves that should be included in base threat generated. EDIT: Kitru beat me to it

Kitru corrected me earlier, the WAR *can* generate more threat. But the WAR pulls ahead due to the ability to stack buffs and generate an insane amount of threat during unchained, berserk & internal release.

It should be noted that in order to generate max threat, the WAR needs to be limiting which debuffs it applies. SP>BB>BB will mean you drop SP for a few seconds per rotation. SP>BB means 100% up time on SP, but you generate much less threat. Both of those means losing the SE debuff entirely. SE>BB for 100% up time on SE or SE>BB>BB for max threat are other options, but the result is everyone taking more damage since you aren't maintaining the SP debuff. BB spam is only for terrible WARs that would be better off playing PLD. PLD is able to maintain threat and the halone debuff in one combo. No trade off, so you get max threat and max debuff all the time no matter what.

Either way, it makes no difference whatsoever. Both classes can generate so much more threat than any other class you should need to worry about (save a WHM that spams medica 2 all day and can't find his shroud button), that it's sort of a moot point. As long as you hold threat, you don't get any bonus points for holding 10% more threat than the other guy.

And it wasn't the real point I was trying to make. The imbalance is AoE threat and damage, where the PLD is currently thoroughly outclassed by the WAR in both areas. PLD could really use some love there.