Shield Bash should be off gcd just like the Warrior ability.
Shield Bash should be off gcd just like the Warrior ability.
That's not just the fault of the class design though, at least as far as stunning goes. I think it's great that paladin has a stun that doesn't have a cooldown and could potentially be spammed, but it's abused in the form of bringing the class to JUST stunlock monsters instead of building encounters around the cooldowns in a way that makes sense.
Otherwise I agree it shouldn't break combos. An interrupt is supposed to be just that: a special ability you activate to interrupt what your opponent is doing, not what you are doing - but I fear the tradeoff would be putting a CD on it. I'd be ok with that if they could fix some of the encounters that are practically unwinnable without a paladin stunning.
The biggest and easiest change they could do to reworking PLD without just remaking the whole class, is add some spell capabilities to their oaths. Make PLD actually use their CNJ spells and make it worthwhile.
Thought about this before, and in all honesty they need to do the reworking with the Oaths. You have one that makes you more tank, and one that increases auto-attack...
I haven't leveled it to 50 yet, but PLD is carried off to be more tactical than the warrior. Shield oath shouldn't just be a enmity and defense increase, but have an effect that makes the shield of the paladin more important. shield swipe (the one you get at level 30, its been a while) could have an increase in damage in it, or act as a cone aoe. Shield Lob bounces or hits harder. Maybe even give a constant mini cover for melee.
Let's be crazy. Sword Oath add's emnity to circle of scorn and increases damage, but doesn't increase defense or received healing. You now have a tank that can continue to be what it is now, or for people looking to have a bit more fun it can be a stance dancer. Switch to Sword oath when Circle of Scorn is up for that aoe threat gen, and to increase damage your doing, then switch back to shield oath for the defense and increase shield abilities.
All in all, I want to like the PLD because I prefer Sword and Board over a two handed axe, but there's not enough enjoyment when doing it. But that's my off the wall two cents.
Last edited by Rhaja; 07-03-2014 at 10:36 AM.
PLD generates more single target enmity than a warrior. The only thing a WAR does better is initial burst threat if you stack all your buffs and do 3x BB combos. But the PLD catches back up eventually.The forum character limit is a joke and should be removed.
On-topic, ANYTHING that helps paladin out is a step in the right direction. There's a handful of folks here who always step into these threads and declare gladiator\paladin perfectly tuned, but the sad fact is that Warriors have it much easier from start to finish in terms of threat generation and just general smooth-feeling\performing skills and Paladin could use some help.
The only real place where the WAR is obviously better than a PLD is AoE threat and AoE damage. WAR crushes PLD in a very real way in this area to the point of it not being even remotely balanced. PLD could use a boost in both areas. They don't have to be equal to a WAR in AoE threat and damage, but it should be closer than it is.
Shield swipe being only marginally useful, shield bash interrupting combos, oaths being on the GCD and interrupting combos are all areas where the PLD could use some love, but it doesn't make them broken by any stretch of the imagination.
Player
I'd like to see something similar to Wrath stacks for PLD. Maybe Enlight stacks. Stacks to 5 and on the 6th stack it does something depending on what stance you're in. Sword Oath - Releases a burst of light from the weapon doing big dmg. Shield Oath - Self heal for like a % of your HP or something.
Actually, it doesn't. A WAR doing the proper UBIR will consistently stay ahead of a PLD as long as they keep doing their UBIR every 2 mins. UBIR just generates *that much* enmity. UBIR generates an absolutely massive cushion. Even if PLD generates more ePot/GCD outside of UBIR, the UBIR cushion is big enough to more than make up for that.
Agree with:
Shield Swipe being off GDC, has short cooldown.
Oaths being off GDC and make them stay even after you die, do it like fist of fire on mnk. Don't mind the MP cost.
the rest are meh, i think they should stay as it is
this actually sounds funThought about this before, and in all honesty they need to do the reworking with the Oaths. You have one that makes you more tank, and one that increases auto-attack...
I haven't leveled it to 50 yet, but PLD is carried off to be more tactical than the warrior. Shield oath shouldn't just be a enmity and defense increase, but have an effect that makes the shield of the paladin more important. shield swipe (the one you get at level 30, its been a while) could have an increase in damage in it, or act as a cone aoe. Shield Lob bounces or hits harder. Maybe even give a constant mini cover for melee.
Let's be crazy. Sword Oath add's emnity to circle of scorn and increases damage, but doesn't increase defense or received healing. You now have a tank that can continue to be what it is now, or for people looking to have a bit more fun it can be a stance dancer. Switch to Sword oath when Circle of Scorn is up for that aoe threat gen, and to increase damage your doing, then switch back to shield oath for the defense and increase shield abilities.
All in all, I want to like the PLD because I prefer Sword and Board over a two handed axe, but there's not enough enjoyment when doing it. But that's my off the wall two cents.
Last edited by Dano; 07-03-2014 at 12:24 PM.
PLD is weak in design notice I said DESIGN not in practice. In practice it is a very useful class, however it lacks in design for a few reasons:
1. They blue-ballsed the magic side. Riot Blade is never used after RoH is obtained. You are never at a loss of MP. Most of the Cross Class skills are useless. Cure would be cool if our MND wasn't god awful. They could have at least given PLD esuna.
2. RoH is your bread, your butter, your cake, and you eating it too. Highest damage, highest enmity, a little mitigation/utility. Really trounces any other thing you could do. Not that there is any other combo to do ANYWAYS, but still.
3. Oath stances are okay, could be a little more in-depth. Affecting shield skills in Shield Oath and Sword Skills in Sword Oath would have been vastly greater. +50 potency(or whatever number) to sword skills in Sword Oath. And umm...shield skills are now off-GCD in Shield Oath (along with it's original effects). Something like that. Also, take off GCD. It makes stance dancing impossible in this game. Even for quick DPS checks like Spumes in levi-ex.
4. 3 CC's!..... that don't really matter cause every boss is immune. Sad day. I love cancelling all of Diabolos's spells as a Paladin. I loved cancelling Ifrit interruptions. This is a great feature, but not exploited by SE at all.
5. An insurmountable amount of unengaging mitigation skills. Make. Them. Stop. If you needed to give PLD 10 mitigation skills for them to survive, then there's something wrong with the game.
EDIT: This is not even remotely close to the first topic to ever bring up Paladin's lack of....well, fun-ness? I think at first SE thought we were just jealous of the WAR love from 2.1, but it's increasingly becoming more and more of a topic that PLD is just 1-2-3 at its core. Not saying that there aren't good/bad PLD's out there, but this class has MUCH MORE potential than what we have right now, and I think this whole sub-forum could agree on that 100%.
Last edited by Jubez187; 07-04-2014 at 06:24 AM.
This is true as PLD will get its job done, tho this does not mean its totally finished as it is now. Some skills just feels kinda unfinished and that we even miss some skills(Riot Blade combo for example), some kind of alternative combo rotation that uses MP would be usefull for example. Stances being off-GCD would be awesome QoL increase and changing Shield Swipe to mini-overpower with reduced potency should balance PLD and WAR lil bit in AoE situations, oh and Cover should also work on magic damage. I hope we will see more utility for paladins when expansion comes as i personally see PLD's as an utility tanks and WAR's as raw damage tanks![]()
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.