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  1. #1
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    That's not just the fault of the class design though, at least as far as stunning goes. I think it's great that paladin has a stun that doesn't have a cooldown and could potentially be spammed, but it's abused in the form of bringing the class to JUST stunlock monsters instead of building encounters around the cooldowns in a way that makes sense.

    Otherwise I agree it shouldn't break combos. An interrupt is supposed to be just that: a special ability you activate to interrupt what your opponent is doing, not what you are doing - but I fear the tradeoff would be putting a CD on it. I'd be ok with that if they could fix some of the encounters that are practically unwinnable without a paladin stunning.
    (4)

  2. #2
    Player
    Nicole_Valkyrie's Avatar
    Join Date
    Jun 2014
    Location
    Lisbon
    Posts
    60
    Character
    Miwa Lumoria
    World
    Odin
    Main Class
    Gladiator Lv 70
    The thing is that you don't need that much of TP. When you are tanking you almost just need MP to flash, shield lob and provoke. The combo helps aggro but as PLD you almost don't need it, just when it comes to some bosses and to keep the aggro. As a tank your purpose is to pull and keep anemies turned to you and the "MP combo" is almost the only thing you need when pulling a lot of enemies at the same time in order to keep your MP healthy to flash. But it's true that, what I've seen is that when a PLD and a warrior are tanking together it seems difficult to keep the aggro for ourselves, as PLD. The Shield Oath HELPS A LOT too as to keep the aggro for you and to increase your defense and life keeping
    (0)
    Last edited by Nicole_Valkyrie; 07-05-2014 at 10:53 PM.

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