Then your statement here:
Seems to say you disliked it from the beginning.Originally Posted by BlackHaloJT
This game is predictable and flat out boring. They took a working in progress game from 1.23 then gutted it slapped some new IU, graphics and called it a day. Like I said from day 1 of ARR launch until now I would love for them to prove me wrong. Prove that this game is indeed the future, a game with immersion, exploration, adventure, and a sense of purpose. But instead they proved me right with their stale innovation. Wait for it wait for it.... yea keep waiting for expansion.. I am sick of waiting. I have been waiting since 2010.
09-25-2013 04:31 PM #61
Bizniztyme
Player
Posts
350
Character
Solo Playa
World
Hyperion
Main Class
HARVESTER Lv 50
The sheer amount of asshats in MMOs these days because of internet anonymity, I can see why people don't speak up. These asshats are not just leaving groups, they belittle other players without any conscious. We're all playing video games here, not fighting for our lives, have the decency to be courteous, it goes a long way but I'm sure it's all wishful thinking on my part.
Should take your own advice?
You actually made 350 posts and have had nothing constructive to say ever? Besides LOL
Back to the topic I agree with the OP 100% case closed.








I was actually referring to the meaningful story portion of coil more than I was referring to the gear portion of end-game and how story depth starts being less when presented through CT, Primals, and other smaller tidbits like relic weapon and beast tribe dailies. Yet Main Scenario and Hildebrand keep that depth.I'd even disagree with the idea that ARR provides players with meaningful rewards. If the game DID actually provide meaningful rewards, it would take much of the sting out of grind, RNG, or punishingly difficult content.
But gear rewards in ARR can neatly be summed up as = iLvl
Personally I don't enjoy the way gear is being handled since all this constant upgrading of numbers which forces a very unhealthy obsession of the overall number gain.
From my perspective they should've made 6 types of gear all the same ilvl and all equally BiS as well. = Det, Crit, Speed, Balanced, hybrid (this becomes more than 1 type of set), and slotted (which would give slotted gear a lot of meaning if they made materia like FFVII). Yet that's just me.
Yet if you look at end-game just from a "gear" perspective, everything outside of coil doesn't have much meaning outside of "vanity".
Last edited by Gormogon; 07-03-2014 at 07:12 AM.
I've had a lot of friends leave and stop playing for the same reasons. End game isn't much fun unless you for some reason enjoy running the same dungeons over and over again. My friends keep me around...but there's not much to do other than running the same dungeons. I'd love some more social content, but I imagine that's not going to happen until Golden Saucer

The game is a theme-park.
This is new if you never played the more recent mmo games however the element itself is dated.
Yoshida took what majority liked and threw it together in FFXIV ARR.
The game doesn't really suck but the replay value is not really there.
People don't really grind for the experience, they do it for the weekly.
FFXIV ARR is a simple game for simple people. There is no depth, there is no customization.
And that is fine, if you like those types of games.
There is no sandbox element, so you can't really make your own game. PvP is horrid so no point in trying that either. Crafting just recently got sorta-kinda worth leveling so you can try that.
Otherwise, you won't get that.. "What new gonna happen today?" jittery, mouth-filling, spine-tingling, mushy-mushy feeling from XIV like you would from a game with true exploration.
iirc, Yoshida made it clear that XIV ARR will be as safe and "westernized" as possible to appeal to the masses.
The game is everything that "made" WoW successful. Not what made it fun.
Last edited by Double; 07-04-2014 at 04:56 PM.

Maintaining one's sanity after running Brayflox(HM) 1000 times is no easy feat and I'm confused as to how Yoshida believes people to react once the new FoTm dungeon rolls in making previous ones existence obsolete?
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