Results 1 to 9 of 9
  1. #1
    Player
    AamesxDavid's Avatar
    Join Date
    Apr 2011
    Posts
    83
    Character
    Collan Rosvenir
    World
    Balmung
    Main Class
    Thaumaturge Lv 35

    Is the guild mark restriction unreasonable?

    I like just about everything I've seen in 1.18.. except the change for guild marks. Maybe it's because I mostly craft, but this feels like a punishment for crafters. Was it not limited enough by the number of local leves available? Now over half the leves that are available will be all but useless.

    Let's say you're a rank 25 weaver. There are no R20s in Ul'dah. Oh well, no weaver's guild marks for you - come back in 32 hours.

    What is the purpose of this restriction? To make us travel more? Travel is already broken, you don't want to be drawing even more attention to that fact. And that aside, how about futile travel? What if I was in Limsa, and came to Ul'dah simply because I couldn't get weaver's guild marks in Limsa, only to find no leves available?

    If I'm missing something, I'm sorry and feel free to yell at me. But this seems such an unnecessary and utterly stupid decision. I'm hoping I'm somehow wrong about it.
    (3)

  2. #2
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    I think its a reasonable request to make of people.

    It makes sense that the guilds would be more likely to reward people in the areas they're based.
    Classes aren't discriminated against as the same restrictions are applied to all classes.
    I think its fair to ask players to travel in order to obtain the rewards they want.
    It means players are going to me more likely to start moving their characters to Gridania and Limsa Lominsa rather than everyone gathering in Ul'dah.
    (6)

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    216
    Quote Originally Posted by Kafeen View Post
    I think its a reasonable request to make of people.

    It makes sense that the guilds would be more likely to reward people in the areas they're based.
    Classes aren't discriminated against as the same restrictions are applied to all classes.
    I think its fair to ask players to travel in order to obtain the rewards they want.
    It means players are going to me more likely to start moving their characters to Gridania and Limsa Lominsa rather than everyone gathering in Ul'dah.
    Not really what the OP is talking about, I don't think. The weaver guild is in Ul'dah, so that's not a problem. The problem is that sometimes there will be no leves that give guildmarks in a city. So if you're unlucky and there's no leves that give guild marks this leve cycle, then you're just boned. 'cause you certainly won't find any of them anywhere else.
    (0)

    Yes I do have a My Little Pony sig because I'm not a complete loser who lives in his own little world, proclaiming something is stupid because I say so.

  4. #4
    Player
    Drazzan's Avatar
    Join Date
    Mar 2011
    Posts
    255
    Character
    Emmalynn Tsukiko
    World
    Gilgamesh
    Main Class
    Paladin Lv 70
    I think they will work on the distribution of the Crafting Leves in 1.19
    At the end of the day, it's not guaranteed you'll get Marks anyway.
    Traveling is a pain right now; but come 1.19 it should be fine.
    I think it's a fair additive to make people move out of Ul'dah regularly.
    (5)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    418
    I'm inclined to agree to a point.

    The imbalance occurs due to the leve distribution in an area. In Ul'dah, I have a decent amount of r15-r25 leves to choose from yet at the same time I can rarely find any r15 leves for weaver and maybe a couple r20's (take note this was during when my weaver was r16).

    Also it has a higher favor towards high level crafters vs low level crafters. Higher level=more leves to choose from that has the potential of giving out marks in your reward. It doesn't necessarily have to be a leve that gives you optimal skill gains as long as you're looking for the marks.

    SE could do either of these two things: focus more new leves towards the city-states that have the appropriate guild contained or allow guild marks to appear straight from r1 leves.
    (1)

  6. #6
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    I think the guild mark change was dumb and it doesn't seem like the local leves are paying out guild marks any more often than before the patch.

    However, I am pretty happy about the SP bonus when you turn the local leve in.
    (0)

  7. #7
    Player
    Heat's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Heat Daour
    World
    Ragnarok
    Main Class
    Archer Lv 60
    2 resets now and not a single guild mark for mining in all cities.
    (0)

  8. #8
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I mean before the patch, they were giving guild marks like free samples at walmart. Atleast it was like that with DoW and DoM. Kind of glad since people are actually in Gridania and Limsa now. They will most likely make some adjustments with 1.19 and 1.20
    (0)

  9. #9
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80
    I feel this would work better if either...

    - The leves offered in cities in which the respective guild is in would offer guaranteed guildmarks (for rank 15+ or 20+ leves, anyway).
    - More leves were made available in each city for the guild in that city (eg. more weaver leves in Ul'dah, more carpenter leves in Gridania, etc.).
    (0)
    doop doop