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  1. #1
    Player
    zulu_kulu's Avatar
    Join Date
    Apr 2014
    Posts
    93
    Character
    Zulu Kulu
    World
    Gilgamesh
    Main Class
    Marauder Lv 25

    so it is confirmed: Wintrading did influenced FL.

    i feel so validated right now

    Quote Originally Posted by zulu_kulu View Post
    as I said before, this is clearly a SE response and reaction to win trading.they obviously didn't want to banned anyone or reset their rank due to whatever reasons they may have had l,so they decide to take away the gear advantage and made pvp gear "vanity".sure,it still have it uses in wolf den,but Come on who would choose large scale pvp over "lets kills heal:win"game?

    I said there will be conquences for this rampage W.T. and it would hurt us in the long run of things. Oh well
    http://www.novacrystallis.com/2014/0...naoki-yoshida/\

    Nova Crystallis: How do you feel in regards to players win-trading in Duty Finder PvP?

    Yoshida: If you see someone abusing this, feel free to report it. Yes it’s a concern that people are abusing the system, but we have to think why are people doing this? There are some people that really want to do PvP but every time they get in, their gear is not good enough to compete with their opponents, so the only way to get that gear is by winning. It creates this loop of wanting to play, but being unable to play and by using that method players can get up there.

    We realize this is a problem, so in 2.3 we are adding new types of actions and things that ignore Morale so that these players have a better chance of getting up to that same level as the higher players. If this doesn’t work, we may have to look at ways of controlling this type of mini-abuse – we want to see what happens in 2.3 and go from there. Rather than banning them for this action, it’s better for us to find a method so players won’t do this, and everyone can have fun. That’s our job.

    yes i know im gloating now, but goddamn does it feels good to put the whole "win trading doesnt affect anyone" crap to rest. as for yoshi p stance on the subject...i cant fault his logic though, but i think the way they are thinking how to handle W.T. without making pvp gear...you know, useless in pvp is kinda wonk. perhaps they should just remove the morale stat completely and just a resistance to {X} gear series like some gear

    provide more resistance to sleep, bind, or stun. so while these gear wont provide a huge advantage, it will just get a slight advantage of certain things.
    (3)
    Last edited by zulu_kulu; 06-20-2014 at 06:58 AM.

  2. #2
    Player
    Mupod's Avatar
    Join Date
    Jan 2014
    Posts
    77
    Character
    Mu Pod
    World
    Ultros
    Main Class
    Marauder Lv 51
    I suggested that question to the interviewer, nice to see Yoship had an actually decent answer for it. But yeah the way he worded it implies that this isn't the end of morale, so perhaps the level-synced frontline is just a separate mode.
    (0)

  3. #3
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Mupod View Post
    I suggested that question to the interviewer, nice to see Yoship had an actually decent answer for it. But yeah the way he worded it implies that this isn't the end of morale, so perhaps the level-synced frontline is just a separate mode.
    Pretty sure the intention of Frontline is to give people an environment to where things are more or less equal, and it's probably their hopes that once they've ranked up and have gear/abilities that they'll give Wolves' Den a try.
    (1)

  4. #4
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    but we have to think why are people doing this?
    It's not rocket science Yoshida; You made PvP Ranks/gear a massive grind and gave people one form of PvP. Tone down the grind, seriously... It should be 2~3 matches to get i70 accessories, not 7~8 matches..... Do that and pretty much everyone can get PvP gear for an i80 cap fairly quickly.

    The fact that this question must have been in the developers heads a while back, like when they came out with "there are no plans to change rewards" really makes me worry about the future of PvP in this game...

    Seriously, I agree with having Rank/Gear there to get people invested with PvP easily, but making it a grind comparable to XI just gives it the opposite effect. We have a PvP Rank grind comparable to grinding Crabs in XI, Sightseeing that's like camping Fafnir... I dread to think what the Gold Saucer is going to be like... Why does all the side content have to be such a hassle? Seriously... Side content should be about fun, tone down the grind.

    The only thing a grind does in a MMO is suggest you don't have enough confidence in the content for it to last on its own merits, so you have to artificially extend it with a grind. It really isn't a smart move. Whenever you have a grind, people are going to go out of their way to avoid doing it; be that leaving, botting, or win trading.
    (5)
    Last edited by Nalien; 06-20-2014 at 09:02 AM.

  5. #5
    Player
    Endemerrin's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    487
    Character
    Sylve Lowen
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Orophin View Post
    Pretty sure the intention of Frontline is to give people an environment to where things are more or less equal, and it's probably their hopes that once they've ranked up and have gear/abilities that they'll give Wolves' Den a try.
    See, and that's what PvP is supposed to be about. The way I see it, there are two main types of players. You have PvPers, who are players who enjoy the competition of fighting their opposing players on equal footing, where gear is irrelevant and skill is everything. Then you have players who just want massive gear disparities so they can faceroll newer players without any threat to their own well being. It is, after all, called "Player versus Player", not "Invulnerable God versus Fresh Meat", which is inevitably what gear disparity does. This even ties into the whole supposed no morale in Frontlines. Personally? I'm 100% on board with that, because it means everyone is going to be on equal footing. The people who are complaining about morale not being a thing quite frankly only have one reason to be doing so. They want to be able to faceroll people. There's literally no other reason you'd need morale to be a thing. If you wanted equal competition, you'd be fine with morale not being present in frontlines.

    I can't help but chuckle whenever I see wintraders trying to say that things should stay the way they are and the gear shouldn't be easy to obtain. To me, that just says "Don't let other players get the gear I have, because then they'll be on the same level as me and I won't be able to faceroll them anymore."

    I can understand the armor being a sign of achievement, sure. I can agree with it even giving a marginal boost to statistics over people who don't have it, but it shouldn't be as huge of a disparity as it currently is. PvP (to me, anyways) has always been about equal footing and competition. I'd rather my skill be challenged instead of my gear.
    (6)
    Last edited by Endemerrin; 06-20-2014 at 09:01 AM.

  6. #6
    Player
    Kairgon's Avatar
    Join Date
    Aug 2013
    Posts
    219
    Character
    Zok Kairgon
    World
    Balmung
    Main Class
    Archer Lv 60
    Feel free report people but not banning, What? xD

    But yeah, as much of us saw it coming as we expected frontline is for those new people now who trying to feeling pvp and etc.
    (2)

  7. #7
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    I have no problem with Morale. So long as its balanced a bit more. Its fun to
    have a unique stat you earn. So long as it doesnt become "too" influencial,
    and you start losing players that want to start the content.
    (1)

  8. #8
    Player Edenlys's Avatar
    Join Date
    Jan 2014
    Posts
    312
    Character
    Luna Eden
    World
    Louisoix
    Main Class
    Arcanist Lv 70
    Yoshida: Yes it’s a concern that people are abusing the system, but we have to think why are people doing this? There are some people that really want to do PvP but every time they get in, their gear is not good enough to compete with their opponents, so the only way to get that gear is by winning. It creates this loop of wanting to play, but being unable to play and by using that method players can get up there.
    You don't know Yoshida ! If there is a possibility to cheat, people will cheat !!! That's all.
    Ty cheater, you ruins PvP again.
    (5)

  9. #9
    Player
    zulu_kulu's Avatar
    Join Date
    Apr 2014
    Posts
    93
    Character
    Zulu Kulu
    World
    Gilgamesh
    Main Class
    Marauder Lv 25
    Quote Originally Posted by Orophin View Post
    Pretty sure the intention of Frontline is to give people an environment to where things are more or less equal, and it's probably their hopes that once they've ranked up and have gear/abilities that they'll give Wolves' Den a try.
    see,the problem with this line of thought is...no one will ever go into wolves den.which would you rather choose:

    1.a pvp setting that is large scale, with objectives, allow the use of mounts and be able to change your class at the spawn point anytime and last last 30 minutes.

    or

    2. the "kill the healer and win" game, which at first you need to wait 20+ minutes to get in to the match that last 1 round.oh btw the way, everyone in wolves den has morale gear that can blow you up in 2 hits.

    yeah i'm sure people will want to WD if after that got the second tier pvp gear

    /sarcasm
    (0)
    Last edited by zulu_kulu; 06-21-2014 at 08:24 PM.

  10. #10
    Player
    Rawk's Avatar
    Join Date
    Apr 2012
    Posts
    59
    Character
    Rawk Sawlid
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Endemerrin View Post
    The people who are complaining about morale not being a thing quite frankly only have one reason to be doing so. They want to be able to faceroll people. There's literally no other reason you'd need morale to be a thing. If you wanted equal competition, you'd be fine with morale not being present in frontlines.
    False. I want Morale to be in frontlines for the principle of the fact that pvp gear should be used in pvp. They're making pvp gear worse by not allowing frontlines. I worked hard to get the pvp gear that I have, and now I gotta go spend some myth on pve gear to be on even footing. It's not because i want to faceroll others, its because they gave us soemthing to work towards then ripped it away.
    (2)