[dev1023] The enmity algorithm has been adjusted.
Enmity is now a culmination of all actions taken in battle with one point of damage equalling one point of enmity.
Actions that contribute to enmity can be divided into two distinct groups:
1. damage and enfeeblement inflicted on the target
2. enhancement and healing granted to party members
Not only does the amount enmity garnered differ between the two aforementioned groups, but varies based on the amount of damage dealt/HP restored. Enmity is reset when a player cannot participate in battle for an extended period of time (is KO'd, etc).