Also please make it so when you die, you get raised automatically and make all of the enemies' attacks do zero damage. And I want a pony.


Also please make it so when you die, you get raised automatically and make all of the enemies' attacks do zero damage. And I want a pony.
XI (you know that ancient game that people love to see brought up) had managed to make this happen. For yeaaars, you could waste raises on people who already had it cast on them, but then they finally fixed it. Was awesome. These are the things that really make me scratch my head when I try to figure out why they weren't implemented in XIV. It's just a tiny thing, but saves massive frustration.
Also, if someone dies, why is my cure still going off on them? If a mob dies, why will my spell still continue to cast and only gives me the "interrupted" message at the very end of the cast?




bad thing is it was that way in this game until yoshi added in all of his changes for arr. you couldn't cast raise if it was already on the dead player.XI (you know that ancient game that people love to see brought up) had managed to make this happen. For yeaaars, you could waste raises on people who already had it cast on them, but then they finally fixed it. Was awesome. These are the things that really make me scratch my head when I try to figure out why they weren't implemented in XIV. It's just a tiny thing, but saves massive frustration.
Also, if someone dies, why is my cure still going off on them? If a mob dies, why will my spell still continue to cast and only gives me the "interrupted" message at the very end of the cast?
http://crystalknights.guildwork.com/




i was the opposite i spent more time each day on 1.0 than i do currently. there were many good things 1.0 did, but it was a disaster outside of those. i stayed and played so much because i loved the group i played with and they made the game enjoyable. sadly, most of them have quit since the game came back out.
http://crystalknights.guildwork.com/
The cure still goes off or the nuke because computers and specifically network connections are NOT instantaneous. This same thing happened in FFXI if the monster/char died right at the end of your cast. As long as the game requires a mix of local and server side inputs you're going to run into these little issues simply because sometimes one signal will arrive before another. "Fixing" it would likely create situations where you're interrupted while the monster is alive on your screen or a cure would drop and the person would still die because it only looked like they were still alive on YOUR screen.


If a (dead) player get a ress he will have a buff icon for that. Just check it before clicking on skill, to avoid the waste of a swiftcast.
wouldnt change a lot, you' get 3people use swift cast, one raise and the two other get a "can't cast " msg then an instant cast for their next spell.
3people trying to raise one player at the same time is just bad teamplay


While not ideal, this would still be an improvement over two people wasting a ton of MP for nothing. A wasted Swiftcast is bad, but a wasted Swiftcast plus wasted MP is so much worse.
Sure, communication is great, but being prevented from raising the raised would still be a nice feature for when communication doesn't happen, or someone panics, or whatever.
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