Also please make it so when you die, you get raised automatically and make all of the enemies' attacks do zero damage. And I want a pony.


Also please make it so when you die, you get raised automatically and make all of the enemies' attacks do zero damage. And I want a pony.
XI (you know that ancient game that people love to see brought up) had managed to make this happen. For yeaaars, you could waste raises on people who already had it cast on them, but then they finally fixed it. Was awesome. These are the things that really make me scratch my head when I try to figure out why they weren't implemented in XIV. It's just a tiny thing, but saves massive frustration.
Also, if someone dies, why is my cure still going off on them? If a mob dies, why will my spell still continue to cast and only gives me the "interrupted" message at the very end of the cast?




bad thing is it was that way in this game until yoshi added in all of his changes for arr. you couldn't cast raise if it was already on the dead player.XI (you know that ancient game that people love to see brought up) had managed to make this happen. For yeaaars, you could waste raises on people who already had it cast on them, but then they finally fixed it. Was awesome. These are the things that really make me scratch my head when I try to figure out why they weren't implemented in XIV. It's just a tiny thing, but saves massive frustration.
Also, if someone dies, why is my cure still going off on them? If a mob dies, why will my spell still continue to cast and only gives me the "interrupted" message at the very end of the cast?
http://crystalknights.guildwork.com/




i was the opposite i spent more time each day on 1.0 than i do currently. there were many good things 1.0 did, but it was a disaster outside of those. i stayed and played so much because i loved the group i played with and they made the game enjoyable. sadly, most of them have quit since the game came back out.
http://crystalknights.guildwork.com/


If a (dead) player get a ress he will have a buff icon for that. Just check it before clicking on skill, to avoid the waste of a swiftcast.
When someone has raise on them, it should have a glowing phoenix down feather floating on top of them. This way the raisers know someone already has raise. Not only will this help in battle but also wouldn't waste people's time after fates or if they see someone on the road while on choco and they dismount, sometimes even change to healer just to raise and in the end person already has it.
I understand the whole issue of group coordination and such, but I personally don't understand the problem of adding something like this for the sake of convenience.
I wish they would allow paladin to raise while in a conflict.
It does not make sense to be locked out of the option to raise for paladin.
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