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  1. #1
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    991
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Also please make it so when you die, you get raised automatically and make all of the enemies' attacks do zero damage. And I want a pony.
    (2)

  2. #2
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    XI (you know that ancient game that people love to see brought up) had managed to make this happen. For yeaaars, you could waste raises on people who already had it cast on them, but then they finally fixed it. Was awesome. These are the things that really make me scratch my head when I try to figure out why they weren't implemented in XIV. It's just a tiny thing, but saves massive frustration.

    Also, if someone dies, why is my cure still going off on them? If a mob dies, why will my spell still continue to cast and only gives me the "interrupted" message at the very end of the cast?
    (7)

  3. #3
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Skivvy View Post
    XI (you know that ancient game that people love to see brought up) had managed to make this happen. For yeaaars, you could waste raises on people who already had it cast on them, but then they finally fixed it. Was awesome. These are the things that really make me scratch my head when I try to figure out why they weren't implemented in XIV. It's just a tiny thing, but saves massive frustration.

    Also, if someone dies, why is my cure still going off on them? If a mob dies, why will my spell still continue to cast and only gives me the "interrupted" message at the very end of the cast?
    bad thing is it was that way in this game until yoshi added in all of his changes for arr. you couldn't cast raise if it was already on the dead player.
    (5)


    http://crystalknights.guildwork.com/

  4. #4
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by darkstarpoet1 View Post
    bad thing is it was that way in this game until yoshi added in all of his changes for arr. you couldn't cast raise if it was already on the dead player.
    I had no idea! My time in 1.0 was very short lived >>;
    (0)

  5. #5
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Skivvy View Post
    I had no idea! My time in 1.0 was very short lived >>;
    i was the opposite i spent more time each day on 1.0 than i do currently. there were many good things 1.0 did, but it was a disaster outside of those. i stayed and played so much because i loved the group i played with and they made the game enjoyable. sadly, most of them have quit since the game came back out.
    (2)


    http://crystalknights.guildwork.com/

  6. #6
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Skivvy View Post
    Also, if someone dies, why is my cure still going off on them? If a mob dies, why will my spell still continue to cast and only gives me the "interrupted" message at the very end of the cast?
    The cure still goes off or the nuke because computers and specifically network connections are NOT instantaneous. This same thing happened in FFXI if the monster/char died right at the end of your cast. As long as the game requires a mix of local and server side inputs you're going to run into these little issues simply because sometimes one signal will arrive before another. "Fixing" it would likely create situations where you're interrupted while the monster is alive on your screen or a cure would drop and the person would still die because it only looked like they were still alive on YOUR screen.
    (0)

  7. #7
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    If a (dead) player get a ress he will have a buff icon for that. Just check it before clicking on skill, to avoid the waste of a swiftcast.
    (2)

  8. #8
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by LalaRu View Post
    If a (dead) player get a ress he will have a buff icon for that. Just check it before clicking on skill, to avoid the waste of a swiftcast.
    Works on paper, doesn't work when three people swift-raise at the same time (the point of OP).
    (5)

  9. #9
    Player
    Hik0's Avatar
    Join Date
    Apr 2012
    Posts
    1,044
    Character
    Seijuro Hiko
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by Alukah View Post
    Works on paper, doesn't work when three people swift-raise at the same time (the point of OP).
    wouldnt change a lot, you' get 3people use swift cast, one raise and the two other get a "can't cast " msg then an instant cast for their next spell.

    3people trying to raise one player at the same time is just bad teamplay
    (0)

  10. #10
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Hik0 View Post
    wouldnt change a lot, you' get 3people use swift cast, one raise and the two other get a "can't cast " msg then an instant cast for their next spell.

    3people trying to raise one player at the same time is just bad teamplay
    While not ideal, this would still be an improvement over two people wasting a ton of MP for nothing. A wasted Swiftcast is bad, but a wasted Swiftcast plus wasted MP is so much worse.

    Sure, communication is great, but being prevented from raising the raised would still be a nice feature for when communication doesn't happen, or someone panics, or whatever.
    (1)

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