

Atma drop rates are also in the 1% drop range. So abysmal RNG for mirror or abysmal RNG for Atma. Or coil.Wait so... you don't think that the Zenith/Atma/Animus/Novus relics (which is accessible by ANYONE if they put in the time) and base Levi Ex weapons (which is very easy to farm for) is good enough of an alternative to getting things done? What exactly are you going to be doing outside of Coil that requires such an upgrade like the mirror/atma/novus/etc weapons that deems it mandatory to acquire quickly? Serious questions.
If it's purely for the sake of having them... you're not exactly providing a strong argument to justify screwing with the progression process the devs want the game to currently provide.
Too much super low RNG.
Still haven't exactly provided an answer to my questions though. I am genuinely interested in knowing what you plan on doing with the weapons that's why, given that their purpose is to help push you further into Coil. And again, if it's purely for the sake of having them, you're not providing a decent argument as to why it should be a fast process when it would screw with progression steps for people that do use said weapons for their intended raid benefits.


Their purpose is to help you kill stuff. Anything. Isn't limited to coil (although it does help in coil). Faster daily runs. Easier to help others with trials or EX primals. Will help in CT. Will help for coil pickup groups. Anything. This is a progression MMO. If it makes you stronger, it's part of the core gameplay.Still haven't exactly provided an answer to my questions though. I am genuinely interested in knowing what you plan on doing with the weapons that's why, given that their purpose is to help push you further into Coil. And again, if it's purely for the sake of having them, you're not providing a decent argument as to why it should be a fast process when it would screw with progression steps for people that do use said weapons for their intended raid benefits.
Besides, I didn't say anything about it being a fast process. I said that it should be a more consistent process. Those are two different things.
So why aren't things like the i90 Zenith relic, which is very easy to get, as well as the i95 Levi Ex weapons, which are also very easy to get, good enough to kill stuff with? Heck, the i95 Wave weapons are intended to get you through t7 to get the i100 weathered weapons. Meaning, anything outside of Coil is absolutely dominated by the Wave weapon.Their purpose is to help you kill stuff. Anything. Isn't limited to coil (although it does help in coil). Faster daily runs. Easier to help others with trials or EX primals. Will help in CT. Will help for coil pickup groups. Anything. This is a progression MMO. If it makes you stronger, it's part of the core gameplay.
Besides, I didn't say anything about it being a fast process. I said that it should be a more consistent process. Those are two different things.
When the intent of an item is merely meant to be a side option, and one that is ON LEVEL with endgame raid upgrades, having it be consistent (possible to be planned for) makes it mandatory to the player base. While you might think that's fine, it's ridiculous from a design stance. Why would you make an equal alternative to something that is very difficult to obtain from the main endgame source, obtainable consistently from something you could do without end? Mind you, this is only referring to the content when it's new (as when CT2 is released, we'll have a chance for the UAT to drop there).
One popular solution people tend to think would work is raising the ilvl of the Coil weapon in response to that. To that, I'd say they shouldn't do that due to stat inflation. We're raising in ilvl very quick as is. The point though is that things have a reason to be. The mirror upgrade is basically like saying you just won a T7 weapon from doing Levi Ex. Currently, it really doesn't make sense to streamline the process into a predictable outcome.
Last edited by Welsper59; 07-02-2014 at 11:21 AM.


UAT is better because you can upgrade it to i110. You could hand out tidal wave weapons for zoning into the Levi X fight and that wouldn't change it.So why aren't things like the i90 Zenith relic, which is very easy to get, as well as the i95 Levi Ex weapons, which are also very easy to get, good enough to kill stuff with? Heck, the i95 Wave weapons are intended to get you through t7 to get the i100 weathered weapons. Meaning, anything outside of Coil is absolutely dominated by the Wave weapon.
When the intent of an item is merely meant to be a side option, and one that is ON LEVEL with endgame raid upgrades, having it be consistent (possible to be planned for) makes it mandatory to the player base. While you might think that's fine, it's ridiculous from a design stance. Why would you make an equal alternative to something that is very difficult to obtain from the main endgame source, obtainable consistently from something you could do without end? Mind you, this is only referring to the content when it's new (as when CT2 is released, we'll have a chance for the UAT to drop there).
One popular solution people tend to think would work is raising the ilvl of the Coil weapon in response to that. To that, I'd say they shouldn't do that due to stat inflation. We're raising in ilvl very quick as is. The point though is that things have a reason to be. The mirror upgrade is basically like saying you just won a T7 weapon from doing Levi Ex. Currently, it really doesn't make sense to streamline the process into a predictable outcome.
Acquiring gear is a strong part of the game. When you start to tell too many people that they can't have gear "just because" (RNG), they're going to get tired of it eventually. That's not good for the game, and it's really lazy design.
The weathered weapon is intended to be used though... it's not a side upgrade or anything. It changes it A LOT because it no longer becomes worth acquiring besides something to use up an inventory space until you upgrade it. They might as well just get rid of the Weathered weapon entirely and only have the upgraded i110 weapon for the t8/9 reward. Why bother with the Weathered coil weapons, which have a lockout to it, when you can just spam the hell out of Levi Ex... This would make the Tidal weapons essentially mandatory to acquire for most endgame FC. How is that not changing anything?UAT is better because you can upgrade it to i110. You could hand out tidal wave weapons for zoning into the Levi X fight and that wouldn't change it.
Acquiring gear is a strong part of the game. When you start to tell too many people that they can't have gear "just because" (RNG), they're going to get tired of it eventually. That's not good for the game, and it's really lazy design.
RNG is an RPGs bread and butter when it comes to system. If you don't like the system, or find it detrimental enough to hate the game (especially when it's not even very prevalent in this one), you're not exactly a valid source of criticism when a game dev decides to put it in. You may not like it, but that kinda points out that you're not an intended audience/target for the game (in the long term). Using comments like "lazy design" only points out that you just don't know much about what to expect from the genre. From tradition, it's like going into an FPS game and complaining that you die too quickly to headshots. It's an element that the genre tends to follow. Not understanding design choice also reduces the validity of negative comments. You're more than welcome to share them, but unless you understand things well, you're more than likely in-the-wrong to think the way you do. Of course, you could still be right about things, but unless you provide a solid argument for it, no one has a reason to truly believe it.
Last edited by Welsper59; 07-02-2014 at 12:03 PM.


It's a matter of time. Most statics are smart enough to know that they'll get to tier 8 faster if they spam the hell out of trying to kill t6 & t7 than spamming the hell out of levi X to upgrade their weapons from i95 to i100. So why make a major detour to spam the hell out of LeviX to acquire a weapon you're just going to ditch before you get to the point where weapon really matters? (tier 9)The weathered weapon is intended to be used though... it's not a side upgrade or anything. It changes it A LOT because it no longer becomes worth acquiring besides something to use up an inventory space until you upgrade it. They might as well just get rid of the Weathered weapon entirely and only have the upgraded i110 weapon for the t8/9 reward. Why bother with the Weathered coil weapons, which have a lockout to it, when you can just spam the hell out of Levi Ex... This would make the Tidal weapons essentially mandatory to acquire for most endgame FC. How is that not changing anything?
You remember when RPGs used to give you random amounts of stats when you leveled up? That was stupid, most RPGs have removed that random element because there was nothing particularly fun about saving before you leveled up and reloading until you got a "good" stat level up.RNG is an RPGs bread and butter when it comes to system. If you don't like the system, or find it detrimental enough to hate the game (especially when it's not even very prevalent in this one), you're not exactly a valid source of criticism when a game dev decides to put it in. You may not like it, but that kinda points out that you're not an intended audience/target for the game (in the long term). Using comments like "lazy design" only points out that you just don't know much about what to expect from the genre. From tradition, it's like going into an FPS game and complaining that you die too quickly to headshots. It's an element that the genre tends to follow. Not understanding design choice also reduces the validity of negative comments. You're more than welcome to share them, but unless you understand things well, you're more than likely in-the-wrong to think the way you do. Of course, you could still be right about things, but unless you provide a solid argument for it, no one has a reason to truly believe it.
You ever hear Yoshi talk about why the bosses tend to do more scripted moves than random ones? It's because he wanted the players to win or lose fights based primarily on their skill. If the fights were too random, you'd end up with easier or harder versions of the fights depending on which skills got used and in which order. So a player might win a fight once because it did the moves in an "easy" sequence and then lose a fight because they got a "hard" sequence. Players do not want to lose fights "just because", they want them to feel fair and that they lost them because they made a mistake. So, while there are some random elements to the fights, most of it is pretty scripted so you get a reasonably consistent experience from one attempt to the next.
Advancement and gear is also important to RPGs. People may kill stuff a few times just because it's fun, but you'll need to have that carrot on this stick (loot) to get them to keep killing it. This way content doesn't get outdated too quickly. By the same token I think having massive RNG is a lazy way to set up the carrot and the stick. When you base advancement (loot) on RNG, and then make that RNG very low, then by the same token, a player's ability to progress is going to vary wildly depending on how RNG treats them. Some RNG is good so that people don't necessarily know exactly what to expect each time. However, too much and you're going to end up with too many players that chase that carrot, never get the stick, and are going to be put off by the process. Which is why I feel it's bad, and really lazy.
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