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  1. #1
    Player
    FelisC's Avatar
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    Sep 2013
    Posts
    127
    Character
    Felis Catus
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kuwagami View Post
    Until the seed resets, you may have 90% chance of seeing wave bow, and then the next seed the mirror will have 20%. Overall, with the pool of numbers available to form the draw, the mirror may have 1% (or any other %, for that matters), but it may vary greatly from one seed to an other.
    This is absolutely not how seeding a RNG works.
    (2)

  2. #2
    Player
    Kuwagami's Avatar
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    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by FelisC View Post
    This is absolutely not how seeding a RNG works.
    maybe the term itself (seeding) isn't the one used by programmers. Maybe I should have called them "pools" or something like that, but it would be 2 different types of pools in my explanation.

    before going into semantics, I am not a programmer. The explanations I try to give are from a lot of discussions about RNG in F2P games I played, and should work for many other game relying on RNG

    First, many games do not really rely on RNG but pseudo-RNG (PRNG) for a good majority of them. Nearly the same results, but not the same way of working.

    They create a huge pool of numbers, and then take a sample of these in order to create the loot pool. That loot pool may be reset under some circumstances (here starting a new fight maybe ?).

    Though, the loot pools do not take evenly values for every prize. Even if a sword has 10% of the values, the loot pool may only take 5% of "sword values", while taking 3% of "mount value" while said mount only has 1% of the initial values.

    What I called "seed" is the pool of numbers taken from the initial pool
    (after further searches, it's not what a seed is in programming. Well, ignore the word.).
    Also, the numbers are totally made on the spot. A 1% item can't get a 20% drop chance in the loot pool. Even with PRNG it would be the once in a century occasion.




    on an other hand, instead of blatantly saying "you're wrong", maybe next time you could develop ?




    Oh and btw, it's not totally accurate, but here are the numbers about how many mounts there are in game :
    http://xivsoul.com/

    Quote Originally Posted by aerolol View Post
    These numbers are clearly wrong.

    It shows that the exact same amount of people have both the standard magitek armor and the glided magitek armor...
    >_>

    Also only 600 ish people with Bear mount?
    no way.
    you can see that the numbers aren't accurate with the "0 players" in the 3 last created servers (Jenova, Zodiark and Shinryu). (Also, it can't see mounts if the lodestone profile is locked)

    also, you shouldn't overestimate the number of people who farmed the tank mounts... It's plainly stupid to farm for something like that >_> you'll get it over time

    Still, it gives an idea
    (0)
    Last edited by Kuwagami; 07-01-2014 at 03:59 PM.