Quote Originally Posted by Kuwagami View Post
Nah ignore it, I misread totally



should we *once again* fall in the endless "devs are lazy they put RNG" vs "players want shinies that are meant to be rare" ?

Ok, I'll listen to your suggestion to make something rare (I mean, really rare, something you're happy to get or become insane if you try to farm for it) while not relying on RNG. My bet is you can't.
Why would you want to make something particularly desirable that rare? Very few of your paying customers get to enjoy it. You'll probably end up annoying more players that can't have it than you'll please by having it be a rare item. Sound like a high risk, low reward design.

Besides, there's nothing particularly special about the tidal weapons. Either the stats or the looks. So it makes very little sense for anyone to try to make it "rare". It's an inferior alternative to animus or weathered because it can't be upgraded further.

I don't believe they're using mirrors to make tidal weapons rare, anyway. It's a carrot on a stick for those who choose to chase it. Keep Levi EX as relevant content for longer. Get people to keep running it after they've gotten their weapon to give others an opportunity to get a weapon too. But I believe it's a bad way to set up the carrot and stick because the results can vary so wildly. You could be done after 1 run, or not finish it in 1000 runs. If they don't get their carrot, they're going to get tired of chasing things eventually.