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  1. #1
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Souljacker View Post
    Well..
    2. Yes and no. This was added to XI once and it was beneficial for Ninjas. I won't say it was the end-all, be-all skill that defined the class, but it had its uses. With the way that provoke works here and unless "taunt" is made an individual tank, taunt proper skill I can see SE fudging over the way it works by adding a threat shedder to tanks.
    Referencing the FFXI Ninja at all in a discussion about tanks is a can of worms. I know I never played the game, but I still know that Ninja was not developed to be a tank and was only given enmity generating abilities once bad design allowed the community to use it as one. The main question here is "was the Ninja hate shedding move meant to help it perform its originally intended DPS role, or was it an ability specifically tailored to help them tank?"
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  2. #2
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Donjo View Post
    Referencing the FFXI Ninja at all in a discussion about tanks is a can of worms. I know I never played the game, but I still know that Ninja was not developed to be a tank and was only given enmity generating abilities once bad design allowed the community to use it as one. The main question here is "was the Ninja hate shedding move meant to help it perform its originally intended DPS role, or was it an ability specifically tailored to help them tank?"
    I don't recall it ever actually being given enmity generating abilities. We generated enmity through a combination of provoke from warrior subjob, spinning the elemental wheel and damage (coupled with some SATA,but again I'm going wayyy back before the level caps were raised so maybe there was some enmity updates afterward). You may be thinking of them adding enmity decay to shadows, which wasn't originally there and why at the start the players jumped on it as it was SOOO effective as a tank.

    It is completely irrelevant though, because my comment was steered more towards "the idea isn't COMPLETELY terrible and can be situationally used look at how it was here", not that I thought the design of Ninja as a DD turned Tank able to DD again was something to model Paladin after. I would prefer to see paladin modeled after, well, Paladin in XI if anything, with maybe a splattering of ideas from other games. Combat-caster classes can be super fun to play, but right now paladin doesn't "feel" like one.
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  3. #3
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Souljacker View Post
    I don't recall it ever actually being given enmity generating abilities. We generated enmity through a combination of provoke from warrior subjob, spinning the elemental wheel and damage (coupled with some SATA,but again I'm going wayyy back before the level caps were raised so maybe there was some enmity updates afterward). You may be thinking of them adding enmity decay to shadows, which wasn't originally there and why at the start the players jumped on it as it was SOOO effective as a tank.
    I'm personally not positive on the claim. I read it in a wiki, and we all know how accurate those can be. So, it's equally possible that such abilities were never added or they were added after you stopped playing.

    Quote Originally Posted by Souljacker View Post
    ... Combat-caster classes can be super fun to play, but right now paladin doesn't "feel" like one.
    I think the issue here is lore. We know Paladin from past Final Fantasy games as a holy warrior who can take damage, dish it out, and make some effort to sustain itself too.

    The Paladin from Final Fantasy XIV is not a holy warrior. Paladins are the Sultansworn's Elite, bodyguards to Uldah's Royal Family. They're just people who are really good with a sword and shield, wearing heavy armor, and defending others... not warriors notable for their dual grasp on swordsmanship and white magic.

    Where Paladins usually have unfettered access to the first two or three "levels" of white magic, albeit with the restriction of less Mind/Spirit, the Job System in XIV simply doesn't allow for that. We were able to get some of the iconic abilities in there, such as Cover, but the system only stretches so far. Paladins here are only Paladins in name, as they're quite different from the quintessential Final Fantasy Paladin.
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    Last edited by Donjo; 07-02-2014 at 04:04 AM.