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  1. #8
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Well..
    1. I agree.
    2. Yes and no. This was added to XI once and it was beneficial for Ninjas. I won't say it was the end-all, be-all skill that defined the class, but it had its uses. With the way that provoke works here and unless "taunt" is made an individual tank, taunt proper skill I can see SE fudging over the way it works by adding a threat shedder to tanks.
    3. Maybe. This wouldn't be used by the add tank I imagine. It would have a very specific use.
    4. Provoke shouldn't be a cross class skill at all. Every tank should have their own taunt. It's a defining tank ability. I agree his implementation is silly and wouldn't help the root problems with tank design.
    5. Agreed. I don't understand why self-healing is so ineffective here. Even in XI as a paladin I could toss off a cure # once in a while without completely losing control of my monster, and it was reasonably effective and useful. It feels like SE really dropped the ball here on paladin design and there are a LOT of missed opportunities. It's almost like with the way that threat is generated, it was intended at some point to have Paladin able to use more conjury healing spells (which would make up the disparity between warrior threat generation and paladin threat generation especially on multiple mobs and at low levels), but then at some point they shifted direction and took the usefulness away and make it just a strict combat class instead of combat-caster. The end result was a much weaker threat generator than warrior.

    In all, I'm not sure WHAT they were planning for or intending with this class. It's been disappointing that they STILL have a serious issue with mixing sword and sorcery. I hope paladin does get some buffs though.
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    Last edited by Souljacker; 07-02-2014 at 12:28 AM.