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  1. #1
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    Join Date
    Jan 2012
    Posts
    27

    PLD cross class idea

    What if... PLD had access to Shroud of Saints.

    As it stands right now, in AOE situations WAR is vastly superior due to having the ability to cross class flash, and access of its own overpower (one running on mp the other tp). We also know that generally WAR is much more equipped to handle emnity over large quantities of mobs.

    What if we gave the PLD a tool that not only gave them more specific emnity control but a way to generate more mp?
    In OT'ing scenerios this could work almost as a reverse Provoke. Rather than a tank switch consisting of a provoke to gain hate, what if it was done to relenquish it?

    PRO's-
    A way for a PLD to regain MP.

    A possible way for PLD to furthur branch out into emergency healer, if shroud's were eventually available, so could some of the WHM/CNJ's other CD's making Emergency healing potency actually Viable.

    Very Risk Reward oriented. Now if a PLD were to use Shrouds in a Brayflox HM SR situation to regain mp, there would be a massive risk of huge hate loss resulting on severe aggro towards the healer.

    It would no longer be full blown requirement for WAR to gain access to provoke. End game tanking is most complimentory when both WAR and PLD are being used in conjunction with one another as is. This would cause Shroud to be used as a reverse Provoke where the PLD relenquishes hate rather than it being intentionally taken.

    Adding some variety and utility to the more basic of the two tanking classes.

    CONS-

    An addition to PLD's cross class system would need to be balanced in direct coordination with WAR, and WAR would need to gain another cross class of equal value (any suggestion from MNK/PUG would be awesome)

    Complicating a system outside of its intended purpose. This would be a change that would have to have change happen in a direct result. Allowing PLD another cross skill would mean that every other class would need to gain one more ability, then we start delving into a bit more... complicated break down of what could be to come. A whole topic in itself.

    EDIT:
    Problems regarding usage when a tank is NOT the individual trailing the current tank in emnity, and directing hate to the wrong people.
    Any furthur additions will be added.

    EDIT2:
    There are a few problems with this idea.

    1. Paladins don't need another way to gain MP. They have Riot Blade, which also already carries the risk of losing aggro because it's not producing as much as Halone.

    2. Paladins are tanks. No tank should ever have an ability that explicitly lowers their aggro. This literally goes against their purpose of having more aggro than anyone else(except another tank if they're OT). Please note that the Tanks are one of few jobs who don't have access to an ability that reduces aggro. The others are Scholar and Monk. Scholar has no problems with aggro anyway, and I like using Monk's lack of one as possible evidence that Pugilist will have a Tanking job someday. Besides, Monks rarely have problems with aggro because the first few seconds of a fight, where all other DPS are capable of bursting their little hearts out and stealing hate(and thus use said hate shedding abilities during the initial burst), are the seconds the Monk has to spend ramping up to full power... so aggro really isn't an issue because the Tank has established good hate before they reach full damage.

    3. Shroud reduces aggro by half. This means that on those little aggro meters on the party window, anyone who is over halfway full on their meter will have more aggro than you when shroud pops. In most situations, this will be the case and any situation with more than one monster losing aggro will likely cause a wipe. We don't want to give anyone a "press this to wipe" button. To put things simply, there's too much risk for too little reward. No "normal" situation calls for that much Flashing.

    4. You're making a suggestion to prevent Provoke from being required for Warriors as a cross class skill... that requires Paladin to have their own necessary cross class skill that needs more leveling than Provoke to obtain. You're trading one evil(explicitly required cross class skill) for a greater one here. Besides, Warriors will still need Provoke for all 4 man content and a Paladin with Shroud should never need it in 4 man content, so the initiative doesn't solve this issue at all.

    5. A Paladin emergency healer would need to be able to make itself immune to interruption in order to be effective at all. Unlike other games that give Paladin effective heals, spell interruption makes it incredibly difficult to tank and heal at the same time
    Thoughts? Thanks!
    (2)
    Last edited by Jerilith; 07-02-2014 at 10:26 PM. Reason: Better formatting, typos, corrections, wording