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  1. #1
    Player
    Jerec's Avatar
    Join Date
    Jun 2011
    Posts
    16
    Character
    Jerec Suron
    World
    Hyperion
    Main Class
    Gladiator Lv 50

    1.18 Combat improvements needed

    1. Battle Regimen needs to be looked at again. There is a delay in queuing up. I believe this is because of auto-attack. Sometimes takes 10 second for action to post.

    2. Light stab, Heavy strike etc all these basic attack that are used to generate TP need a lower cool down. for example Marauder is lucky to even get 1 special attack in on some basic fights, because half the time you're standing there waiting for cool downs for the basic attacks. Sometimes I had to use 1 mob to generate enough TP so I could weaponskill the next one.

    3. Threat and MP cost for cure needs to be tweaked a little. We were seeing threat pulled off the tank with 3 Cure II or Sac II. Anything above that is almost instant aggro.



    #2 is especially one that needs to be fixed. Combat for someone starting out for the first time is going to be slower and boring. Why? because they have no other basic attacks other than Auto-attack. Combat needs to be more involved than relying on auto-attack for most of the TP generation.

    The impact of the change was good if you're high level, but I have a feeling for new players it will leave a bad impression with the way the speed of combat is as of now.
    (3)
    Last edited by Jerec; 07-24-2011 at 11:52 PM.

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Jerec View Post
    1. Battle Regimen needs to be looked at again. There is a delay in queuing up. I believe this is because of auto-attack. Sometimes takes 10 second for action to post.

    2. Light stab, Heavy strike etc all these basic attack that are used to generate TP need a lower cool down. for example Marauder is lucky to even get 1 special attack in on some basic fights, because half the time you're standing there waiting for cool downs for the basic attacks. Sometimes I had to use 1 mob to generate enough TP so I could weaponskill the next one.

    3. Threat and MP cost for cure needs to be tweaked a little. We were seeing threat pulled off the tank with 3 Cure II or Sac II. Anything above that is almost instant aggro.



    #2 is especially one that needs to be fixed. Combat for someone starting out for the first time is going to be slower and boring. Why? because they have no other basic attacks other than Auto-attack. Combat needs to be more involved than relying on auto-attack for most of the TP generation.

    The impact of the change was good if you're high level, but I have a feeling for new players it will leave a bad impression with the way the speed of combat is as of now.
    Exactly all this. 60 seconds for a basic attack is way too long. 10 or 15 would have been on the money. they dont do TONS more damage than an auto attack, so why a 1m cooldown? Heavy Slash was one of the things I used to keep aggro on a single target.

    heals do cause way more threat than necessary. I hit a target to engage it, put a Provoke II and a Disorient II on it, and it was instantly taken off me from a Curaga II, even tho the people healed for 0 should have been counted for much in the calculation, according to the patch notes saying how amount of heal/damage is a determinant. 0 should be like no hate gained.

    I haven't experienced the long delay with the battle regimen yet, but now i'll be watching for it.

    Some other Improvements:

    Make a key for 'start auto attack' or something. Every MMO ive played there was a key for that and i set it to Q. There needs to be one here too.

    'Unlock' The target lock camera. Target lock is more a cause of death than anything because of that. You should continually face your target while locked, but the camera should still be free-rotating as you wish.

    'Target last enemy to attack you' is fine and dandy, but it would be better as a 'Cycle through engaged targets' button.
    (1)
    Last edited by Reika; 07-25-2011 at 03:54 AM.

  3. #3
    Player
    Jerec's Avatar
    Join Date
    Jun 2011
    Posts
    16
    Character
    Jerec Suron
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Update/Bug: Skills cooldown are finished, but when you go to use it states the skill isn't ready yet. All requirements are met to use it at the time, but even after the cool down timer disappears it another 3-4 seconds before I can use it.
    (1)