Two things to get out of the way before we begin. Please don't post if your going
to QQ about being nerfed in anyway. It's called balancing and the game needed it.
Also please don't QQ about auto attack. I loved the idea of the action based combat
but let's face it. it just was not going to work in this engine and net code.

I would like to start with tweeking the lvl cap for EXP. (not going to use the SP term
because it's going away anyway). As we all know the LVL cap for EXP is 10 lvl's higher
then your current lvl. I would love to see the cap get raised to 16 for a light party and
24 for a full party. with the max exp for per kill for solo - 3 player party around 400 exp.
4-7 players around 600 and full party 800 exp.

I believe a full party fight on a mob 24 lvls above you should last 1-3 minutes be somewhat
challenging. Even if your killing at a rate of every 3 minutes that would be 20 mobs and hour
for 16,000 exp. Solo fights @ 10 lvl's above should be lasting 30sec- 1.5 minutes should net
about 40 mobs and 16,000 exp and hour. I know you may be like they are the same that's not
right. But remember, this is base EXP no light party / full party Modifier and no exp chain.

all that should stand in line for SE's position of being casual friendly which honestly they
are right in having.