Well you're not really umm giving any constructive feedback with that op....
I seriously miss having horisontal progression in this game when it comes to gear for example.
They should do relic upgrade quests to other pieces of relic set too.
Well you're not really umm giving any constructive feedback with that op....
I seriously miss having horisontal progression in this game when it comes to gear for example.
They should do relic upgrade quests to other pieces of relic set too.

You have to realize that posts like the OP's are becoming very tired for the majority of Forum Goers on almost any Gaming Website (even for games such as Dungeons and Dragons and Magic the Gathering which have been around for decades, since before even World of Warcraft at that, but are still plagued by this kind of thing). So really seeing this kind of post on a game that isn't even a year old yet is kind of annoying.

what i do realize is... that this place is a forum. i dont even know why i come here, its like drinking bleach without the pleasure of dying.You have to realize that posts like the OP's are becoming very tired for the majority of Forum Goers on almost any Gaming Website (even for games such as Dungeons and Dragons and Magic the Gathering which have been around for decades, since before even World of Warcraft at that, but are still plagued by this kind of thing). So really seeing this kind of post on a game that isn't even a year old yet is kind of annoying.
Last edited by Heavy01Mk2; 06-30-2014 at 10:10 PM.
Game has been in a bad state since launch. Nothing can be done cus this is the direction they want to take with their game.
This game has been always been mainly about the boss fights rather then enjoying going through the dungeon. Game design and planning it well has been poor in every patch. Look of the content looks great but playing it, not so much.
SE should consider adding in random elements that change pathway/monster layout of the dungeon.
Running Nyrule Isle in XI was always enjoyable because the objective and layout always changed. Once content becomes predictable it becomes boring.


Out of all the concerns I have regarding the game the three that I think are feasibly fixable would be -
Lack of Horizontal Gear Progression/Stat layouts on gear being too linear
Lack of End Game Content of Equal "Weight" or Value (Lack Horizontal End Game)
Armory system too limiting in terms of expansion of the job/class pool
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



