Quote Originally Posted by Hayward View Post
The problem I see with this argument is that people are making speedruns a de facto requirement, whether other players want it or not. This mentality is doing no one a service, least of all new players who have yet to learn these endgame dungeons and the mechanics therein.
What needs to change if anything, is to reduce the redonkulous amounts of myth needed for so much stuff at endgame. Animus, 13500 myth. can you fault players wanting to get through it as fast as possible? Novus does it right with options on gaining Alexanderite plus more options coming in 2.3.

Also, new players can see what they can achieve when they gear up so can also incentivize them into sticking with it. If they see high geared players doing about the same as they do in dungeons,wouldn't that be more disheartening? As why spend time gearing up when you don't do anything better ^^