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  1. #1
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    How is running dungeons as effectivelly as you can "a cancer". Want to take as long as you want in the dungeon, find players with the same mentality. At the moment you have the option to run it fast or slow. Options are good. I join a roulette and go with the rest, rest want to go slow. no problem, rest want to go fast no problems either.

    You are just wanting one method to cater to you, because you don't like how some like to run dungeons. To be fair, it makes you worse. Want to run X dungeon with a cap of Y ilvl? Find others who want to also, make party, done.

    Running dungeons how they want which does not involve any cheats, hacks or bug abuse is NOT abusing the dungeon in anyway shape or form.
    (6)

  2. #2
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Sapphic View Post
    How is running dungeons as effectivelly as you can "a cancer". Want to take as long as you want in the dungeon, find players with the same mentality. At the moment you have the option to run it fast or slow. Options are good. I join a roulette and go with the rest, rest want to go slow. no problem, rest want to go fast no problems either.
    The problem I see with this argument is that people are making speedruns a de facto requirement, whether other players want it or not. This mentality is doing no one a service, least of all new players who have yet to learn these endgame dungeons and the mechanics therein.
    (2)

  3. #3
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Hayward View Post
    The problem I see with this argument is that people are making speedruns a de facto requirement, whether other players want it or not. This mentality is doing no one a service, least of all new players who have yet to learn these endgame dungeons and the mechanics therein.
    What needs to change if anything, is to reduce the redonkulous amounts of myth needed for so much stuff at endgame. Animus, 13500 myth. can you fault players wanting to get through it as fast as possible? Novus does it right with options on gaining Alexanderite plus more options coming in 2.3.

    Also, new players can see what they can achieve when they gear up so can also incentivize them into sticking with it. If they see high geared players doing about the same as they do in dungeons,wouldn't that be more disheartening? As why spend time gearing up when you don't do anything better ^^
    (1)