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  1. #1
    Player
    omfgwtf's Avatar
    Join Date
    Mar 2014
    Posts
    43
    Character
    Popimp Ofasura
    World
    Midgardsormr
    Main Class
    Alchemist Lv 50

    Can s/e actually make a "dungeon"?

    I know the game calls these mindless encounters "dungeons" but alas.. none of them really are... I would really like to see the "dungeons" and coil for that matter.. go to a more RPG type dungeon... what do I mean? >>>

    I would love to see an actual rng based dungeon.. to where different mobs are in different places.. where there are real booby traps that can kill you randomly placed.. different light patterns of light and dark.. hallways and corridors.. to where every time you enter its a new dungeon. bosses can stay relatively how they are I suppose.. but random mechanics and encounters are what makes a dungeon.. not "there is only one path to take". with all this technology you would think that they could do something that was a lot better. a 1-2 hour dungeon that was filled with mystery every time you entered..
    (16)

  2. #2
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    If we had a 1~2 hour dungeon, people would insta quit when they got it in the roulette. That being said I want a 1~2 hour dungeon
    (12)

  3. #3
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by AmyNeudaiz View Post
    If we had a 1~2 hour dungeon, people would insta quit when they got it in the roulette. That being said I want a 1~2 hour dungeon
    ANd people dont instant quit already?
    (8)
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/

  4. #4
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by AmyNeudaiz View Post
    If we had a 1~2 hour dungeon, people would insta quit when they got it in the roulette. That being said I want a 1~2 hour dungeon
    1. Don't include it in a roulette
    2. Make the reward worth the time

    Problem solved.
    (1)

  5. #5
    Player
    MogBeatr's Avatar
    Join Date
    Apr 2014
    Posts
    27
    Character
    Calvin Knutbruiser
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by AmyNeudaiz View Post
    If we had a 1~2 hour dungeon, people would insta quit when they got it in the roulette. That being said I want a 1~2 hour dungeon

    If a dungeon is engaging, challenging and fun I wouldn't notice I had been in there for 2hrs until after its over. I guess the hard part is making it like that.
    (0)

  6. #6
    Player
    yahhzoo's Avatar
    Join Date
    Aug 2013
    Location
    Midgar
    Posts
    146
    Character
    Yui Stark
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    I do like that idea a lot actually. Sounds very exciting and dangerous. The problem would be getting people to stay for the whole instance. Maybe if the reward was worth the time spent people would be interested in a dungeon like you mentioned.
    (0)

  7. #7
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by omfgwtf View Post
    [FONT=Georgia]snip .
    Several dungeons have alternate paths, or random mechanics to deal with, Tam-Tara deepcroft, and Dhezmal Darkhold(sp? on both) come to my mind first, then you got jack in the box dragons in stone vigil, as well as the hammers in halltial hard mode... A lot of what your asking for is already there. To me it's the fact that when I go into dungeon,except the irst few, i'm zoomed all the way out so that my camera isn't constantly glitching, and I can see all of the battlefield that I have to watch. zooming out for every boss fights/regular walking through the dungeon destroys the feel of the dungeon to me
    (0)

  8. #8
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Urielparadox View Post
    ... random mechanics ...
    Yes, the mechanics are there but the random is not. Those mechanics you mentioned always occur in exactly the same place. Triggered by exactly the same thing; after you play the dungeon once you know what to expect and when to expect it.
    Randomness of a dungeon is the true nature of this request.
    (3)

  9. #9
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Nyzul Isle?
    (7)

  10. #10
    Player
    Tyla_Esmeraude's Avatar
    Join Date
    Aug 2013
    Posts
    344
    Character
    Tyla Esmeraude
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Orophin View Post
    Nyzul Isle?
    Haha, yes! Nyzul Isle was so random it was a lot of fun. Random objectives, random enemies and random boss floors. Though very frustrating when you got those damn lamp order floors >:c

    I think adding something like Nyzul in this game would be awesome!

    @Jeykama Salvage was boring for me for some reason.
    (0)
    Last edited by Tyla_Esmeraude; 06-10-2014 at 09:33 PM.

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