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  1. #1
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70

    Item Level Caps in Dungeons

    I see no other way around this if SE is to retake control over the dungeons they've created. The speedrun mentality is, for lack of a better metaphor, a cancer that is plaguing the game. Even mid-level dungeons aren't safe from people who think they're going for some kind of world record.

    The following caps just might be what the game needs:

    *Amdapor Keep|Wanderer's Palace (iLv 65)
    *Pharos Sirius | Copperbell Mines HM | Haukke Manor HM (iLv 75)
    *Lost City of Amdapor | Brayflox's Longstop HM | Halatali HM (iLv 85)

    I'd see something like this as an intervention that a lot of players abusing the dungeon system need in order to preserve the game's integrity.
    (1)

  2. #2
    Player
    Ardan's Avatar
    Join Date
    Sep 2013
    Posts
    243
    Character
    Ardan Lauriers
    World
    Ultros
    Main Class
    Arcanist Lv 60
    Brain exploded at ilvl 65 requirement for Amdapor Keep of all places.
    (3)

  3. #3
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    How is running dungeons as effectivelly as you can "a cancer". Want to take as long as you want in the dungeon, find players with the same mentality. At the moment you have the option to run it fast or slow. Options are good. I join a roulette and go with the rest, rest want to go slow. no problem, rest want to go fast no problems either.

    You are just wanting one method to cater to you, because you don't like how some like to run dungeons. To be fair, it makes you worse. Want to run X dungeon with a cap of Y ilvl? Find others who want to also, make party, done.

    Running dungeons how they want which does not involve any cheats, hacks or bug abuse is NOT abusing the dungeon in anyway shape or form.
    (6)

  4. #4
    Player
    ruinedmirage's Avatar
    Join Date
    Aug 2013
    Posts
    461
    Character
    Jera Teiwaz
    World
    Siren
    Main Class
    Weaver Lv 50
    People just want to have fun while they play. Sometimes people want to make a challenge for themselves with a risk of losing - it makes the rewards more worthwhile. Like a Nuzlocke Pokemon challenge, speed runs are a way to challenge yourself and your party's skills. I agree that it should be decided upon beforehand, though, but in a threatless world, sometimes you gotta try and make some excitement for yourself. But you can't say it's a cancer on the game when it's considered other peoples' way of feeling challenged, rewarded, and excitement, and ultimately having fun with their playstyle.
    (1)

  5. #5
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Sapphic View Post
    How is running dungeons as effectivelly as you can "a cancer". Want to take as long as you want in the dungeon, find players with the same mentality. At the moment you have the option to run it fast or slow. Options are good. I join a roulette and go with the rest, rest want to go slow. no problem, rest want to go fast no problems either.
    The problem I see with this argument is that people are making speedruns a de facto requirement, whether other players want it or not. This mentality is doing no one a service, least of all new players who have yet to learn these endgame dungeons and the mechanics therein.
    (2)

  6. #6
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ardan View Post
    Brain exploded at ilvl 65 requirement for Amdapor Keep of all places.
    Cap, not requirement.
    (1)

    XI: Zeroblade, Titan Server

  7. #7
    Player
    Ardan's Avatar
    Join Date
    Sep 2013
    Posts
    243
    Character
    Ardan Lauriers
    World
    Ultros
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by SeraviEdalborez View Post
    Cap, not requirement.
    Misread, derp. Still ridiculous.
    (0)

  8. #8
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Hayward View Post
    The problem I see with this argument is that people are making speedruns a de facto requirement, whether other players want it or not. This mentality is doing no one a service, least of all new players who have yet to learn these endgame dungeons and the mechanics therein.
    What needs to change if anything, is to reduce the redonkulous amounts of myth needed for so much stuff at endgame. Animus, 13500 myth. can you fault players wanting to get through it as fast as possible? Novus does it right with options on gaining Alexanderite plus more options coming in 2.3.

    Also, new players can see what they can achieve when they gear up so can also incentivize them into sticking with it. If they see high geared players doing about the same as they do in dungeons,wouldn't that be more disheartening? As why spend time gearing up when you don't do anything better ^^
    (1)

  9. #9
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    An interesting idea, but those caps are just too high for what you're proposing. Speedruns will still be easy, especially for the Brayflox tier. Below 50 dungeons cap you at 2-3 character levels above the level requirement. Given that a gear level isn't exactly equivalent to a character level, I think setting the cap to be exactly 10 iLvls above the minimum requirement would make more sense, ie.

    AK and WP: 55(from 45)
    Copperbell, Hawkke, Pharos: 60(from 50)
    Brayflox, Halatali, Lost City: 65(from 55)

    *I accept ridicule if I actually got the base iLvl minimums wrong

    Those caps would probably shut down speedruns pretty quickly, but lots of people wouldn't want to run these period because what's the point of having all this awesome i100+ gear if Coil is literally the only place it can be used?

    But here's an idea: Don't iLvl sync to some arbitrary number. iLvl sync to the tank. If you've got a high level tank, that's all fine and dandy and you can choose what to do. Come in with an i55 tank and the DPS will no longer be capable of stealing hate just by looking at something and they certainly won't push for a speedrun. This may push Speedruns back to the Party Finder, where it arguably belongs, instead of having the expectation prevalent in the Duty Finder.
    (0)

  10. #10
    Player
    Alcyon1's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Alcyon Eldara
    World
    Moogle
    Main Class
    Archer Lv 50
    New requirements :
    -Posting against Speedruns : having an Animus.
    -Posting about queue timers : Tank/DPS/Haaler ilvl 80.

    More to come, if whiners are still continue to flood.
    (5)

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