Let me just quote the OP for you.
Difficulty is irrelevant. Raids are MULTI-PARTY events. That is the very definition of a raid : more than one party/group.
I would not call Crystal Tower hard. Would you? Its not "tough" at all. Yet it is the raid in FF14.
Binding Coil, whether talking turn 1 or turn 9, is a single-Full Party event. One is not more than one, therefore Binding Coil is NOT a raid.
FF14 needs some more RAIDS, and it needs TOP END raids, not "a step below top end" raids.
The game started with 4 end game events. Currently the game has 4 end game events. This has not increased.I'm sorry, I'd forgotten that you've already beaten Syrcus Tower. Have you uploaded your strategy videos yet?
Calling content that hasn't even been released yet "easy" just makes you sound stupid and arrogant. Crystal Tower was designed as a way to get better gear in preparation for Binding Coil, without having to grind Myth Tomes. (Ya know, back when you could only get 1 piece of myth gear every 3 weeks.) And you want raids to be challenging, yet for some reason, will not acknowledge Coil as a raid just because it's not multi group.
This game has not even been out for a year yet, and it already has twice as much content than it started with. If you're not happy with it, than it sounds like a personal problem, and you should find another game.
Those 4 you are counting now plus the 4 from before. CoB and SCoB are two different things. Both are end game events, one simply happens to be further along the progression treadmill.
LotA and ST are also end game content for casual progression.
Progression does not make previous content disappear, especially when there are significant amounts of people yet to touch it.
Last edited by SDaemon; 07-02-2014 at 03:48 AM.
No..... Group gear is superior to Coil 1 and has a lower ilvl requirement to acquire.Those 4 you are counting now plus the 4 from before. CoB and SCoB are two different things. Both are end game events, one simply happens to be further along the progression treadmill.
LotA and ST are also end game content for casual progression.
Progression does not make previous content disappear, especially when there are significant amounts of people yet to touch it.
I have 4 ex-WoW players in my Coil group and they seem just fine with calling it a Raid. I'm sorry the OP's definition of Raid is different than other people's, I guess?
Your not very good at reading are you so let me break this down for you.
CoB (or Coil 1-5 to be clear for you) has a item level requirement that is a bigger number than the item level requirement for the level 50 dungeons. These dungeons provide a currency known as mythology as well as one commonly referred to as soldiery.Those 4 you are counting now plus the 4 from before. CoB and SCoB are two different things. Both are end game events, one simply happens to be further along the progression treadmill.
LotA and ST are also end game content for casual progression.
Progression does not make previous content disappear, especially when there are significant amounts of people yet to touch it.
Mythology in fact provides gear equivalent to the area referred to in this post as CoB.
Soldiery in fact provides gear superior in every way to the gear obtained in the area referred to in this post as CoB.
Note no mention of the new CT's level requirement. In fact it specifically says "group gear is superior to Coil 1"
Last edited by Zarzak; 07-02-2014 at 04:28 AM.
Ah I get it zarzak. End game events only count in your opinion if they provide the best gear...hmm certainly one way to think of it. Guess SCoB won't count anymore for you once 2.4 drops, despite people likely still needing to progess through that end game content. Shame, but least I understand your stance now.
End-game is constantly changing.
SCoB replaced BCoB as "end-game". SCoB is the only end-game content right now. ST, the follow on to CT, is not going to be end-game unless or until it is a higher tier than SCoB. Considering that BCoB was higher tier than CT, I rather doubt that ST will be higher tier than SCoB.
When the Third Coil of Bahamut hits, or something harder with getter loot than SCoB hits, then it will replace SCoB as end-game. End-game is an ever changing point, as content gets added on top of the existing end-game, replacing it.
The single-group nature of BCoB and SCoB still mean they are not raid events, despite SE's classification. A full group is 8 people in FF14:ARR. While an argument can (and, a page or two back, has) been made that the half-group "light party" is the real group, and that the "full party" aspect makes BCoB and SCoB raids, that would logically also make Castrum, Praetorium, and all primal HM/EM events raids as well, something no one, not even SE, is claiming. since they are not raids, Coil is not actually a raid either.
BTW - I've still never played WoW. The term "raid" originates from well before WoW killed the Warcraft RTS series.
Please don't bring this back to your ridiculous claims about raids in XIV-ARR Roth. We've already accepted you won't admit your wrong so no need to bring it up further.
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