I think it's cute how pedantic you're being about this. SE should add two man raids, just for you :PI have stated why they are wrong in previous posts, and gotten little more than "but SE said so" ... If you believe that to be a lecture, then we disagree on more than one point.
Once 2.3 hits and we get a second part of CT, then FF14:ARR will have two raids. Until then, it has one raid and two pieces of single-group content miscategorized as raids.
"But SE said so" is not an answer; we all outgrew that before we moved out of our parents' home. Someone cited Wikipedia, and got blasted for it, with someone else going in and editing in a tidbit that, ironically enough, happens to be accurate for content that has been rendered easier due to character power growth from expansions/patches that came along after the initial raid content. Although technically, one-grouping an old raid is not raiding the content, it is one-grouping raid content.
Exstal, that complaint against CT is more a reflection upon CT's design than it is upon raids in general. If CT was as hard as Coil, and required just as much out of the 24 people in it as Coil does its 8, and had loot commensurate with that difficulty level, then it would not be worthless. Of course, actually being able to fill the 24 man raid, rather than just a third of it, with your FC/LD/friends, would help a lot too.
Having an opinion does not make you right or wrong, it simply means you have an opinion. Don't get irritated when people don't agree.
This is hilarious, truly. No idea how you can care so much about what word SE used as the category header in the DF. In any case, I'd have to agree with the original point of the thread that more large scale content is needed, though I'd also say that more single group content would be nice. They'd really need to fix itemization first to get people to bother with more than 1 instance though, unless they just shuffled people between different raids (or whatever) with lockouts. Nobody's going to bother doing activity A if activity B has even marginally better rewards across the board.
Pretty much, all OP asked for was for more multi party content, nothing wrong with that. He used the term "raid" because it's the easier to understand and it's the global standard term for 10+ man content, as global standardized as many of the features this game blatantly took from other modern MMOs . Some misguided people misunderstood it as a grave offense implying the game has little content, which it does, and went into full defensive mode arguing about semantics and here we are. More content is always good, both larger scale and smaller scale, the game currently needs both types and it's been acknowledged by the devs and it is being developed for future updates, not sure why a vocal minority decided to make a big deal about a term and derailed the thread.
Don't try playing the victim. There was no defensive mode on our part. And sorry but you and Roth happen to be the vocal minority here.Pretty much, all OP asked for was for more multi party content, nothing wrong with that. He used the term "raid" because it's the easier to understand and it's the global standard term for 10+ man content, as global standardized as many of the features this game blatantly took from other modern MMOs . Some misguided people misunderstood it as a grave offense implying the game has little content, which it does, and went into full defensive mode arguing about semantics and here we are. More content is always good, both larger scale and smaller scale, the game currently needs both types and it's been acknowledged by the devs and it is being developed for future updates, not sure why a vocal minority decided to make a big deal about a term and derailed the thread.
Also just want to point out, that your latest post is bringing this back to an issue of semantics which was discussed several several pages back.
The OP post was entirely flawed from the get go because it shoved an entire facet of raiding content out the window. What was there for us to discuss? The bulk of the original post was about disregarding Coil as a raid and citing CT as failed end-game raiding. It didn't offer anything constructive to go off of, so of course the debate would center around Coil being actual raid content and (though it will likely never happen with the OP's mindset) building up from there. If the original post had asked for more large group based raiding like CT but with the difficulty of Coil raiding then we could have gone somewhere.This is hilarious, truly. No idea how you can care so much about what word SE used as the category header in the DF. In any case, I'd have to agree with the original point of the thread that more large scale content is needed, though I'd also say that more single group content would be nice. They'd really need to fix itemization first to get people to bother with more than 1 instance though, unless they just shuffled people between different raids (or whatever) with lockouts. Nobody's going to bother doing activity A if activity B has even marginally better rewards across the board.
Last edited by SDaemon; 07-01-2014 at 01:08 PM.
Funny how in your view, "NOT top end!" translates to "failed" even though, by design, CT is a step below Coil.
Funny, too, how someone actually goes and finds a definition of "raid" and then refuses to read the whole thing. Large scale event means more than one in-game group or party, and it collectively called the entire raid force "group". That was calling all 24 people in CT "group". That was calling 40 people in one of Wildstar's raid "group". That was calling 72 people in a PoTime raid "group". That, despite the party size in FF14 being 8, not 24, and despite the group size in EQ being 6, not 72.
SE is not adhering to the definition of raid when it calls BCoC and SCoB raids. All I did was recognize this, point it out, and say that FF14 needs more raids. Is it necessary for some reason that BCoB and SCoB be recognized as raids? Does it somehow devalue your accomplishment for beating them when you hear that they are not actually raids, as MMO's have used the term, after all? I don't think so. They're still the hardest, most challenging content in FF14:ARR, whatever they're called.
They are adhering to A definition of Raid. a party is 4, two parties combined make 8, and they call it a full party, Full as in you cannot add anymore.SE is not adhering to the definition of raid when it calls BCoC and SCoB raids. All I did was recognize this, point it out, and say that FF14 needs more raids. Is it necessary for some reason that BCoB and SCoB be recognized as raids? Does it somehow devalue your accomplishment for beating them when you hear that they are not actually raids, as MMO's have used the term, after all? I don't think so. They're still the hardest, most challenging content in FF14:ARR, whatever they're called.
SWTOR call them Operations. So go onto their forums and demand they are raids not operations?
Coil 1 and 2 are raids, irregardless of your solitary opinion. Whether you see Coil 1 and 2 as other than raids is irrelevant, they are still raids.
Get over it.
Funny enough yes, funny that you seem so utterly incapable of accepting the truth. Regardless of what you now or will ever say, SE has classified Coil as a raid. It is a raid.
You didn't recognize anything except something that doesn't fit your idea of a raid. Please just learn to accept this already, you are completely wrong on this matter.
Last edited by SDaemon; 07-01-2014 at 09:54 PM.
Don't feed that idiot troll. Omg 19 pages of pure bullshit and you continue and continue. Discuss the topic, dear.
And what would that topic be, dear? This is all the fruit born from the initial OP and what he has said. Likewise, if he is a troll as you claim, then there simply is no core topic to discuss.
He could have simply framed the discussion as "we need more multi group raid content" and we could have had a discussion, but that's not what happened.
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