Quote Originally Posted by Archulak View Post
When I think of a raid I think of a fight much more challenging than the rest of the game that can consist of either one really powerful boss or multiple segments each with their own boss leading up to a really powerful one.(Independent of party size because more often than not, adding more people just makes the likelihood of error higher which in an entirely artificial increase in difficulty) Your right though, obviously my definition of raid is wrong and yours is the only one that could ever be correct.
When a raid is initially introduced, then it should be more challenging than group content. However, as the game goes on, and more content is added, older raids remain just as difficult while character power grows, eventually leading to raids that were challenging initially being soloable. They are still raids, designed for multiple groups. They just get decrepit in their old age.

Whether you are talking EQ's 6 man group, FF14's 4 and 8 man Light and Full Parties, or something else. The difference between "group" and "raid" content is that "raid" content is designed for more than one group when it is first released.