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  1. #1
    Player
    Roris's Avatar
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    Rori Uguu
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    Sargatanas
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    Weaver Lv 80
    Quote Originally Posted by SDaemon View Post
    Oh but those are alliances not raids. If we are going to be stringent with terminology here need to be universal.
    And alliances are formed with 10+ people which fits closer to the standard definition of raids. Coil is just another 8 man dungeon anyway, barely dungeons even since most turns are just boss fights, it's not a raid no matter how much people want to try and twist it into one or how it's labeled in the game to make it seem like there are multiple raids, there aren't.

    Quote Originally Posted by Archulak View Post
    It's not silly and he's just saying that what you're arguing about isn't the actual system it's that it says "FULL PARTY". So what would be the case if it said "Party Formed" for 4 man, "Raid Formed" for 8 man and "Alliance Formed" for 24 man. It's literally just about semantics.
    So primals are now raids instead of trials? Good to know.
    (2)

  2. #2
    Player
    Archulak's Avatar
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    Lady Archulak
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    Behemoth
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    Thaumaturge Lv 90
    Quote Originally Posted by Roris View Post
    So primals are now raids instead of trials? Good to know.
    It was literally all about semantics you could call them "You got 4 people" for 4 man, "Hey that's twice as much" for 8 man and "You must be popular" for 24 man. Just because it doesn't fit your personal definition of a raid DOES NOT mean that it isn't one.

    For that matter you could call trials "Hard Dungeons" and call the raids currently in the game"Really hard dungeons" it would litterally only make a difference in the name.
    "A rose with any other name would smell as sweet" and all that jazz.
    (1)
    Last edited by Archulak; 06-30-2014 at 03:48 AM.

  3. #3
    Player
    Roris's Avatar
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    Quote Originally Posted by Archulak View Post
    It was literally all about semantics you could call them "You got 4 people" for 4 man, "Hey that's twice as much" for 8 man and "You must be popular" for 24 man. Just because it doesn't fit your personal definition of a raid DOES NOT mean that it isn't one.

    For that matter you could call trials "Hard Dungeons" and call the raids currently in the game"Really hard dungeons" it would litterally only make a difference in the name.
    "A rose with any other name would smell as sweet" and all that jazz.
    "A raid is a type of mission in a video game in which a very large number of people (larger than the normal team size set by the game) attempt to defeat a boss monster". Note that "amount of people used for most dungeons due to convenience" doesn't equal to normal. The normal amount of people you can fit into a party without using alliances is 8, you can't even use an LB3 with a light party.

    Dungeons also imply you know, running through a dungeon, not just a single boss fight in a mostly round or square arena. You're right though, it is semantics, semantics to twist Coil into fitting in the definition of a raid, that's all it is.
    (1)

  4. #4
    Player
    Archulak's Avatar
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    Quote Originally Posted by Roris View Post
    "A raid is a type of mission in a video game in which a very large number of people (larger than the normal team size set by the game) attempt to defeat a boss monster". Note that "amount of people used for most dungeons due to convenience" doesn't equal to normal. The normal amount of people you can fit into a party without using alliances is 8, you can't even use an LB3 with a light party.

    Dungeons also imply you know, running through a dungeon, not just a single boss fight in a mostly round or square arena. You're right though, it is semantics, semantics to twist Coil into fitting in the definition of a raid, that's all it is.
    When I think of a raid I think of a fight much more challenging than the rest of the game that can consist of either one really powerful boss or multiple segments each with their own boss leading up to a really powerful one.(Independent of party size because more often than not, adding more people just makes the likelihood of error higher which in an entirely artificial increase in difficulty) Your right though, obviously my definition of raid is wrong and yours is the only one that could ever be correct.
    (3)

  5. #5
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    Roth_Trailfinder's Avatar
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    Roth Trailfinder
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    Midgardsormr
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    Quote Originally Posted by Archulak View Post
    When I think of a raid I think of a fight much more challenging than the rest of the game that can consist of either one really powerful boss or multiple segments each with their own boss leading up to a really powerful one.(Independent of party size because more often than not, adding more people just makes the likelihood of error higher which in an entirely artificial increase in difficulty) Your right though, obviously my definition of raid is wrong and yours is the only one that could ever be correct.
    When a raid is initially introduced, then it should be more challenging than group content. However, as the game goes on, and more content is added, older raids remain just as difficult while character power grows, eventually leading to raids that were challenging initially being soloable. They are still raids, designed for multiple groups. They just get decrepit in their old age.

    Whether you are talking EQ's 6 man group, FF14's 4 and 8 man Light and Full Parties, or something else. The difference between "group" and "raid" content is that "raid" content is designed for more than one group when it is first released.
    (0)

  6. #6
    Player
    Archulak's Avatar
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    Quote Originally Posted by Roth_Trailfinder View Post
    -snip-
    You obviously just skipped over me explicitly stating what i think of as a raid, let me just go ahead and quote myself.

    Quote Originally Posted by Archulak View Post
    When I think of a raid I think of a fight much more challenging than the rest of the game that can consist of either one really powerful boss or multiple segments each with their own boss leading up to a really powerful one.(Independent of party size because more often than not, adding more people just makes the likelihood of error higher which in an entirely artificial increase in difficulty) Your right though, obviously my definition of raid is wrong and yours is the only one that could ever be correct.
    (3)
    Last edited by Archulak; 07-02-2014 at 09:05 AM.

  7. #7
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    SDaemon's Avatar
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    Koala Shibito
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    Quote Originally Posted by Roris View Post
    "A raid is a type of mission in a video game in which a very large number of people (larger than the normal team size set by the game) attempt to defeat a boss monster". Note that "amount of people used for most dungeons due to convenience" doesn't equal to normal. The normal amount of people you can fit into a party without using alliances is 8, you can't even use an LB3 with a light party.

    Dungeons also imply you know, running through a dungeon, not just a single boss fight in a mostly round or square arena. You're right though, it is semantics, semantics to twist Coil into fitting in the definition of a raid, that's all it is.
    You should tell that Wikipedia article, the one you got that lovely quote from, that they should remove FFXIV from their list of games that comply with said definition. After all, you don't feel it applies and we can't have that now.

    @Roth: Your "multi full party" requirement to be called raiding just doesn't fit into this game. You can ask for more CT level raiding, there is nothing wrong with that, but the fact remains that CoB and SCoB are raids within this game.
    (2)
    Last edited by SDaemon; 06-30-2014 at 04:21 AM.

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