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  1. #1
    Player
    SDaemon's Avatar
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    Aug 2013
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    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Roth_Trailfinder View Post
    Of course it did.

    They are saying that because SE mistakenly calls Coil a raid, the game *does* have end-game raid content, and doesn't need to address that lack.
    It isn't a mistake. Coil is a raid. Now you can argue for MORE raid content, but to say there isn't ANY except for CT is simple ignorance, in the face of truth, on your part.

    Quote Originally Posted by Kuroyasha View Post
    What happened to this thread being about adding more raid content? It devolved into an argument about the definition of raid >_>
    Because the premise of his initial post completely disregards Coil as a raid. In one of my earlier posts I was all for the implementing of additional raid content on top of Coils and CT. It devolved into what we have now because Roth is trying to argue his definition of raid against what SE defines it for this game.
    (7)
    Last edited by SDaemon; 06-30-2014 at 10:42 AM.

  2. #2
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by SDaemon View Post
    Because the premise of his initial post completely disregards Coil as a raid. In one of my earlier posts I was all for the implementing of additional raid content on top of Coils and CT. It devolved into what we have now because Roth is trying to argue his definition of raid against what SE defines it for this game.
    And the way he does it makes me think that had this thread been about defining religious terms instead, he would have been quoted in FSTDT.
    (2)

  3. #3
    Player Tiggy's Avatar
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    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Kuroyasha View Post
    What happened to this thread being about adding more raid content? It devolved into an argument about the definition of raid >_>
    It's important when they act like there are literally no raids in the game because of their extremely limiting definition. There most certainly are, and I agree we could have more. To act like the game has none is ridiculous though.
    (3)
    Last edited by Tiggy; 06-30-2014 at 09:39 PM.

  4. #4
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    they should keep the size, i don't mind 8 member party raids, it's actually more meaningful than throwing a bunch of bodies at a boss.
    (1)

  5. #5
    Player
    SinisterJoint's Avatar
    Join Date
    Jul 2012
    Posts
    279
    Character
    Spoony Bard
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    I definitely think there needs to be some larger scale raids. 24 mans would be epic and there is tons of thing that they can do for it.
    (1)

  6. #6
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    How do people honestly consider Coil a Raid? 10 minute encounters aren't Raids, they're just that...encounters. Coil is closer in content to what the game calls "Trials" than an actual raid. Maybe if all 5 turns of Coil 1 were combined into a single sprawling instance THAT could be called a Raid.

    If Yoshi thinks Coil is a Raid, fine that's his place to decide but in FF XI Dynamis was what a real Raid was like, none of this 8 man 10 minute cap boss fights stuff. CT is the closest thing we have to that except they'll never make CT a challenge since they don't believe 24 people can work together, zzzzzzz.
    (7)

  7. #7
    Player TeganLaron's Avatar
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    Sep 2013
    Posts
    646
    Character
    Tegan Laron
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Prototype909 View Post
    but in FF XI.
    Oh good, another one of these people. If you love FFXI so much please go back there.

    You did sum up my feelings pretty well about reading your post though...

    Quote Originally Posted by Prototype909 View Post
    zzzzzzz.
    (3)

  8. #8
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Prototype909 View Post
    How do people honestly consider Coil a Raid? 10 minute encounters aren't Raids, they're just that...encounters. Coil is closer in content to what the game calls "Trials" than an actual raid. Maybe if all 5 turns of Coil 1 were combined into a single sprawling instance THAT could be called a Raid.

    If Yoshi thinks Coil is a Raid, fine that's his place to decide but in FF XI Dynamis was what a real Raid was like, none of this 8 man 10 minute cap boss fights stuff. CT is the closest thing we have to that except they'll never make CT a challenge since they don't believe 24 people can work together, zzzzzzz.
    So the limiting factor for you is that the Turns in Coil aren't interconnected by long stretches of annoying and pointless trash-filled hallways?
    (3)

  9. #9
    Player
    Archulak's Avatar
    Join Date
    Nov 2013
    Posts
    161
    Character
    Lady Archulak
    World
    Behemoth
    Main Class
    Thaumaturge Lv 90
    I don't understand why people can't think of BCoB and SCoB as one continuous dungeon split up for the sake of convenience and nothing more. There are lobbies in between but you can do the entire thing without ever going back to the field(same thing as walking through a hall to a different wing after a boss fight) and from what I can tell this is done for a few reasons based on the design decisions in the game.



    1. All duties have a timer to prevent a ton of instances being open at once due to people being afk in dungeons for hours. Saving on server power and potentially reducing overall lag.

    2. Due to the weekly lockout even if you shoved them all in the same instance and gave it a long clear timer of like 4 hours or something(more than you'd need to clear it but a reasonable amount of time for learning) ALL loot would need to be dropped from the last boss, giving 0 sense of progression and 0 help from drops until you've cleared all the bosses to avoid rampant abuse of clearing some bosses and resetting.(no sol weps, no sands or oils; even if changed to some sort of system where you can only roll the first time you clear a boss that also just leads to different kinds of problems like people selling carry runs for the gear and so on, which Yoshi P. has specifically said they want to avoid from a developer standpoint)

    These 2 reasons seem to be pretty big in my book. A potential solution to this would be to save progress like the game already does with t6-t7 trash giving you a shortcut to where the boss is, but from where I stand that's exactly what the game is already doing it's just saving you the hassle of running down all the hallways to where the boss is.
    (8)

  10. #10
    Player
    farnfarn64's Avatar
    Join Date
    Nov 2011
    Posts
    17
    Character
    Urumi Kanzaki
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    If "raids" involve like 25, 40, 70 people to do then please keep that out of this game. I know WoW reduced their raid sizes from 40 since no one wanted to go through the hassle of keeping those encounters together. I have a lot more fun with a tightknit group of 8 people that I can run encounters with. So keep "raid" content out of FFXIV since that seems to involve at least 24 people according to OP.
    (2)

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