I am sorry to say that, strictly, ARR is not a MMO ^^;

I want to see 8 men version of current dungeons, may be make it 5-10 times harder.

Solution:
Make a duty that requires 26 player charachters, 7 pets, and 5 chocobos. You are given 57.77 mins to complete this duty and have a total of 5 mini bosses to beat, each dropping only one item each and have loot lockouts(you win from said boss, you can't roll on their loot again), oh and at 53 mins the end boss goes INVINCIBLE. If you beat him before he goes invincible, he drops 9 items, 1 each to a speciffic job. If you do not beat him before god mode you have to run the instance over. If you do win and roll and win loot, then you get the lock for four days, unless you beat him on a Sunday in which point you have to wait six, coz yo azz should have been in church and not playing ffxi...oh wait FFXIV ARR.
See problem solved.
Syn
That should be grindy and hard enough of a raid for you OP...


I never said raids should be grindy.
I said that whether it is a raid or not is based solely upon whether or not the content, when introduced, requires more than one full group.
Since Crystal Tower uses 3 Full Parties, it is a raid. Since Binding Coil only takes 1 Full Party, it is just as much a raid as Castrum and Praetorium and Garuda Hard Mode (two storyline group dungeons, and a group trial). Content is either raid or group, it cannot be both simultaneously - though you can have a group version of a raid event (or, if you prefer to come at it the other way, a raid version of a group event).
Since Coil is not a raid, FF14:ARR has NO end-game raids, and it needs some.


When you get hired on as part of the Dev team then you can claim what is accurately a Raid in ARR and what isn't. Until then, a Raid is whatever the Devs say a Raid is. Not sure why you keep arguing this ridiculous definition that you think fits EVERY MMO on the market when it obviously doesn't.

What if....8manplayer character content is raidz and 24manplayer character content is MEGA-RAIDZ!!!
That makes it better yes? No?
Really does it matter. Go in to whatever you are going into, smash dat shiz, get gears. 1-10-45 players....
((changed man to player character for PC reasons))
Syn

OO this mah page......
I have been in other MMO's where Raids were HUGE. Lot's of people, big areas, lot's of miscommunication, big flashy lights and lag, a lot of people doing whatever the fekk they wanted. Sometimes the bigger the group the easier it is to be carried, afk win, or just do whatever you want. It's hard to keep track of a bunch of ADD DPS and keep them in line. DOTS...DOTS...and more ....'s
I think it is fine as it is now. Not everyone progresses the same. Some people if they get into a large raid group might freak da fekk out and pop.
We can't have that now can we.
Syn
I don't want to have top-end multi-party content. Organizing 8 players for Coil is tedious enough, with all the peeps having work, family, and stuff, as all old-school gamers from the past are now 24+ yrs with a real life (well except for fulltime unemployees) and limited gaming time. FFXIV does it really well in my opinion to suit such audience. Multi-Party Raids are ok imo, but only on a difficulty level like Extreme Primals but not Coil.
24 person super-extreme Titan? *shudders at the thought* XDI don't want to have top-end multi-party content. Organizing 8 players for Coil is tedious enough, with all the peeps having work, family, and stuff, as all old-school gamers from the past are now 24+ yrs with a real life (well except for fulltime unemployees) and limited gaming time. FFXIV does it really well in my opinion to suit such audience. Multi-Party Raids are ok imo, but only on a difficulty level like Extreme Primals but not Coil.


After all the terrible times I've had in CT with people trolling it, Or using it as their own personal spirit bonding session, I'd prefer they stick to 8 person content.
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