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  1. #261
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Dear Forum Mods,

    Can we please close this thread? It's becoming vitriolic. It's off topic. It's not helpful. It needs to die.

    - Love Tiggy.
    (12)

  2. #262
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Tiggy View Post
    Dear Forum Mods,

    Can we please close this thread? It's becoming vitriolic. It's off topic. It's not helpful. It needs to die.

    - Love Tiggy.
    While I agree the thread should just be closed now...you post this after 27 pages? O.o
    (0)

  3. #263
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by SDaemon View Post
    While I agree the thread should just be closed now...you post this after 27 pages? O.o
    It's better to acknowledge it eventually than never at all. Wouldn't you agree?
    (1)

  4. #264
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by WingsofWar View Post
    seeing as how much a cluster f*$K CT was and still is. Even Statics have trouble maintaining 8 man weekly coil runs, what more for large scale pro raids.
    CT isn't a static. It is a pug of course it is going to be a cluster f*$K.

    Statics would have a easier time maintaining a 24 man weekly coil run than a 8 man. Why? Because they could have a gdamn bench. You can't have a bench when the bench would be half the size of another full group just to cover your bases. A bench atm would need a tank, healer, caster dps, melee dps, maybe a bard depending on the group. That's 5 people to serve as a bench for a 8 man group. Makes no sense. In a 24 man raid environment however.

    The larger the raid (and with more events... 10-12ish) a 24 man raid group could easily support a 8-9 player bench. Cycling the bench in to say half the events a week and never have to worry about whether or not your whole group has 100% raid attendance or not.
    (0)

  5. #265
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Zarzak View Post
    snip
    I've seen benches and player rotations work smoothly in 10m raiding in WoW. Don't see how it wouldn't with 8m as long as the people knows who is being sat out from certain boss, who to rotate in to help gear out people.

    Even for larger groups however the issue exists with benches that anyone serious about raiding won't be satisfied prepping for end-game just to sit on a bench hoping they are needed for the week. While I have seen benches work, it takes as much recruiting for the bench because people will leave to find raid groups as it does for any raiders that happen to leave.
    (0)

  6. #266
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Tiggy View Post
    It's better to acknowledge it eventually than never at all. Wouldn't you agree?
    ^ This

    Recognition of the problem is the first step to recovery.


    Syn

    /closethread
    (0)

  7. #267
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Having large groups of people fighting against hard bosses would be awesome.

    It would allow for some thinking on your feet as tanks can be hit hard enough to kill us and party composition should switch tasks on the fly.
    With a large group of people it would be possible to do fights this game really doesn't have yet.

    Even CT fights divide groups to literally different tasks. This is not necessary.
    (0)

  8. #268
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SDaemon View Post
    Large gigantic 40m "raids" are not only incredibly dull, reduced to tank spank or zerg fests, but are a nightmare to organize.
    Quote Originally Posted by Morningstar1337 View Post
    Ooh an instance with 80+ players? That ought to be interesting
    Quote Originally Posted by skaterger View Post
    So much logistical and organizational drama about getting 8 people to commit and you want more? Are you kidding me?
    Quote Originally Posted by Sapphic View Post
    I still have nightmares from organizing 80 in EQ1 >.<
    All of these quotes make me lol. I still remember playing a game where the price of entry for a raid was 98 players minimum or go home. We never had trouble finding the players for them either.
    (0)

  9. #269
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by WingsofWar View Post
    In this game I was under the impression that single party group is 4 man consisting of 1 tank,1 healer, 2dps.

    Then a 2 party group would be 8 man, 2 tanks, 2 healers, 4dps.....is that not a raid?

    I consider CM, Castrum, Coil, CT, and trials are all raid content. Hell even Behemoth and Odin is raid. I think other MMOs have spoiled some players here and are constantly pushing their experiences in other games into this one making this thread into cancer. I take it as it is, and the smaller scale 8 man raid content is just fine. More 12, 16 and 24 man content isn't something i'm that willing to accept with open arms seeing as how much a cluster f*$K CT was and still is. Even Statics have trouble maintaining 8 man weekly coil runs, what more for large scale pro raids.
    Late reply, I know.

    You'd be wrong then. 4 people is a light party, not a full party. Every single MMO i've played that had what was considered "raid" content, said content was multiple groups. Except, this one of course. More than one group, where the interface for said groups was different than just a standard party, like the Alliance interface we have here. So, I will sit with the OP, what we have, outside of CT, are not Raids. You can argue all you want, disagree all you want, but the precedence has already been made.

    Some people have questioned why another company can "decide" what a raid is but SE cannot. Others have said words change through usage and such. Let's go down that road. Raid, prior to MMOs and such, didn't really apply in the sense we use it today. It mean exactly what was laid out in a dictionary. When MMOs first started coming out, and content for groups larger than a standard party/group came out, there was likely a need to classify said content differently from standard content. So one or multiple companies or perhaps player groups, called them "raids". And this stuck, people have called them raids in pretty much every MMO since, unless they were new to the genre.

    So then you have games like SWTOR, who called them operations. Which is funny, because everyone I knew that played SWTOR, and wasn't new to MMOs, called them raids anyways. But SWTOR calling them operations is actually ok. They didn't take the term raid, which has a common meaning for MMO players and try to use it to describe something that goes against said meaning. Which is what people are defending SE for doing here.

    So, no, i'm sorry, Coil is not a Raid. People might think this is beating a dead horse, but I've played MMOs far too long to just sit by while people bash the OP for posting correct information.
    (1)

  10. #270
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Synestr View Post
    ^ This

    Recognition of the problem is the first step to recovery.


    Syn

    /closethread
    The thread was quiet for 5 days. It was dead. Why did you bump it? Why!? *cries in a corner*
    (3)

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