Dear Forum Mods,
Can we please close this thread? It's becoming vitriolic. It's off topic. It's not helpful. It needs to die.
- Love Tiggy.
Dear Forum Mods,
Can we please close this thread? It's becoming vitriolic. It's off topic. It's not helpful. It needs to die.
- Love Tiggy.
CT isn't a static. It is a pug of course it is going to be a cluster f*$K.
Statics would have a easier time maintaining a 24 man weekly coil run than a 8 man. Why? Because they could have a gdamn bench. You can't have a bench when the bench would be half the size of another full group just to cover your bases. A bench atm would need a tank, healer, caster dps, melee dps, maybe a bard depending on the group. That's 5 people to serve as a bench for a 8 man group. Makes no sense. In a 24 man raid environment however.
The larger the raid (and with more events... 10-12ish) a 24 man raid group could easily support a 8-9 player bench. Cycling the bench in to say half the events a week and never have to worry about whether or not your whole group has 100% raid attendance or not.
I've seen benches and player rotations work smoothly in 10m raiding in WoW. Don't see how it wouldn't with 8m as long as the people knows who is being sat out from certain boss, who to rotate in to help gear out people.
Even for larger groups however the issue exists with benches that anyone serious about raiding won't be satisfied prepping for end-game just to sit on a bench hoping they are needed for the week. While I have seen benches work, it takes as much recruiting for the bench because people will leave to find raid groups as it does for any raiders that happen to leave.
Having large groups of people fighting against hard bosses would be awesome.
It would allow for some thinking on your feet as tanks can be hit hard enough to kill us and party composition should switch tasks on the fly.
With a large group of people it would be possible to do fights this game really doesn't have yet.
Even CT fights divide groups to literally different tasks. This is not necessary.
All of these quotes make me lol. I still remember playing a game where the price of entry for a raid was 98 players minimum or go home. We never had trouble finding the players for them either.
Late reply, I know.In this game I was under the impression that single party group is 4 man consisting of 1 tank,1 healer, 2dps.
Then a 2 party group would be 8 man, 2 tanks, 2 healers, 4dps.....is that not a raid?
I consider CM, Castrum, Coil, CT, and trials are all raid content. Hell even Behemoth and Odin is raid. I think other MMOs have spoiled some players here and are constantly pushing their experiences in other games into this one making this thread into cancer. I take it as it is, and the smaller scale 8 man raid content is just fine. More 12, 16 and 24 man content isn't something i'm that willing to accept with open arms seeing as how much a cluster f*$K CT was and still is. Even Statics have trouble maintaining 8 man weekly coil runs, what more for large scale pro raids.
You'd be wrong then. 4 people is a light party, not a full party. Every single MMO i've played that had what was considered "raid" content, said content was multiple groups. Except, this one of course. More than one group, where the interface for said groups was different than just a standard party, like the Alliance interface we have here. So, I will sit with the OP, what we have, outside of CT, are not Raids. You can argue all you want, disagree all you want, but the precedence has already been made.
Some people have questioned why another company can "decide" what a raid is but SE cannot. Others have said words change through usage and such. Let's go down that road. Raid, prior to MMOs and such, didn't really apply in the sense we use it today. It mean exactly what was laid out in a dictionary. When MMOs first started coming out, and content for groups larger than a standard party/group came out, there was likely a need to classify said content differently from standard content. So one or multiple companies or perhaps player groups, called them "raids". And this stuck, people have called them raids in pretty much every MMO since, unless they were new to the genre.
So then you have games like SWTOR, who called them operations. Which is funny, because everyone I knew that played SWTOR, and wasn't new to MMOs, called them raids anyways. But SWTOR calling them operations is actually ok. They didn't take the term raid, which has a common meaning for MMO players and try to use it to describe something that goes against said meaning. Which is what people are defending SE for doing here.
So, no, i'm sorry, Coil is not a Raid. People might think this is beating a dead horse, but I've played MMOs far too long to just sit by while people bash the OP for posting correct information.
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