The game started with 4 end game events. Currently the game has 4 end game events. This has not increased.I'm sorry, I'd forgotten that you've already beaten Syrcus Tower. Have you uploaded your strategy videos yet?
Calling content that hasn't even been released yet "easy" just makes you sound stupid and arrogant. Crystal Tower was designed as a way to get better gear in preparation for Binding Coil, without having to grind Myth Tomes. (Ya know, back when you could only get 1 piece of myth gear every 3 weeks.) And you want raids to be challenging, yet for some reason, will not acknowledge Coil as a raid just because it's not multi group.
This game has not even been out for a year yet, and it already has twice as much content than it started with. If you're not happy with it, than it sounds like a personal problem, and you should find another game.
Those 4 you are counting now plus the 4 from before. CoB and SCoB are two different things. Both are end game events, one simply happens to be further along the progression treadmill.
LotA and ST are also end game content for casual progression.
Progression does not make previous content disappear, especially when there are significant amounts of people yet to touch it.
Last edited by SDaemon; 07-02-2014 at 03:48 AM.
No..... Group gear is superior to Coil 1 and has a lower ilvl requirement to acquire.Those 4 you are counting now plus the 4 from before. CoB and SCoB are two different things. Both are end game events, one simply happens to be further along the progression treadmill.
LotA and ST are also end game content for casual progression.
Progression does not make previous content disappear, especially when there are significant amounts of people yet to touch it.
Your not very good at reading are you so let me break this down for you.
CoB (or Coil 1-5 to be clear for you) has a item level requirement that is a bigger number than the item level requirement for the level 50 dungeons. These dungeons provide a currency known as mythology as well as one commonly referred to as soldiery.Those 4 you are counting now plus the 4 from before. CoB and SCoB are two different things. Both are end game events, one simply happens to be further along the progression treadmill.
LotA and ST are also end game content for casual progression.
Progression does not make previous content disappear, especially when there are significant amounts of people yet to touch it.
Mythology in fact provides gear equivalent to the area referred to in this post as CoB.
Soldiery in fact provides gear superior in every way to the gear obtained in the area referred to in this post as CoB.
Note no mention of the new CT's level requirement. In fact it specifically says "group gear is superior to Coil 1"
Last edited by Zarzak; 07-02-2014 at 04:28 AM.
Ah I get it zarzak. End game events only count in your opinion if they provide the best gear...hmm certainly one way to think of it. Guess SCoB won't count anymore for you once 2.4 drops, despite people likely still needing to progess through that end game content. Shame, but least I understand your stance now.
Ah I get it zarzak. End game events only count in your opinion if they provide the best gear...hmm certainly one way to think of it. Guess SCoB won't count anymore for you once 2.4 drops, despite people likely still needing to progess through that end game content. Shame, but least I understand your stance now.
If group gear didn't surpass the raid content? Sure it would be the entry tier of raiding.
But the progression path in MMOs is...
Step 1: get level cap
Step 2: do the entry group content until you have a full set of "group gear"
Step 3: start raiding for raid gear
group gear currently = weathered. Weathered is ilvl 100.
Coil 1-5 drops ilvl 90. This is irrelevant content. Were it set up like MMOs of old that don't invalidate content every tier release it would look something like...
Patch 2.4
group gear = ilvl 80
raid tier 1 = ilvl 90
raid tier 2 = ilvl 100
raid tier 3 = ilvl 110
^ In this model you would be right. Coil 1-9 would still be relevant and part of the progression path. If you can't understand how absurd it sounds to suggest that in 2.4 people go do Coil 1-5 for ilvl 90 gear when the equivalent Brayflox Hard will be providing ilvl 120 gear......
There's definitely still progression in the model we have now, unless when you hit 50 you immediately think to yourself 'cool only 6 more weeks and I'll have good enough gear to que for t1-5. Sure you get the gear from tomes eventually but you're restricted to 1 piece per week max, and you do still have to beat the previous turns to even access future ones. The tome gear does supplement the raid gear but unless you want to wait a month or 2 before you even start raiding, it's not like the old gear is immediately obsolete.
The gear is is irrelevant but it still takes t5 clear to do t6 and to clear t5 most new players will do t1 through 4 spam to gear for it. I consider that relevant...simple to do and definitely low on the totem pole though. Likewise I see t9 clear being needed for t10, making doing SCoB still relevant. Furthermore new players will still need to do t5 if they haven't cleared. Unless of course SE removes the req, then yeah CoB becomes totally void from the equation.
Not really, as you still need to hit the accuracy cap, something not all soldiery gear will give. Not to mention that you can fill up in ilvl90 whilst soldiery capping for 1lvl100, as t6 is doable in ilvl90, 100 is not needed, just helps XDThe gear is is irrelevant but it still takes t5 clear to do t6 and to clear t5 most new players will do t1 through 4 spam to gear for it. I consider that relevant...simple to do and definitely low on the totem pole though. Likewise I see t9 clear being needed for t10, making doing SCoB still relevant. Furthermore new players will still need to do t5 if they haven't cleared. Unless of course SE removes the req, then yeah CoB becomes totally void from the equation.
Albeit that will change with 2,3 Crystal Tower.
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