Results 1 to 10 of 276

Hybrid View

  1. #1
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Roris View Post
    Pretty much, all OP asked for was for more multi party content, nothing wrong with that. He used the term "raid" because it's the easier to understand and it's the global standard term for 10+ man content, as global standardized as many of the features this game blatantly took from other modern MMOs . Some misguided people misunderstood it as a grave offense implying the game has little content, which it does, and went into full defensive mode arguing about semantics and here we are. More content is always good, both larger scale and smaller scale, the game currently needs both types and it's been acknowledged by the devs and it is being developed for future updates, not sure why a vocal minority decided to make a big deal about a term and derailed the thread.
    Don't try playing the victim. There was no defensive mode on our part. And sorry but you and Roth happen to be the vocal minority here.

    Also just want to point out, that your latest post is bringing this back to an issue of semantics which was discussed several several pages back.

    Quote Originally Posted by Nutz View Post
    This is hilarious, truly. No idea how you can care so much about what word SE used as the category header in the DF. In any case, I'd have to agree with the original point of the thread that more large scale content is needed, though I'd also say that more single group content would be nice. They'd really need to fix itemization first to get people to bother with more than 1 instance though, unless they just shuffled people between different raids (or whatever) with lockouts. Nobody's going to bother doing activity A if activity B has even marginally better rewards across the board.
    The OP post was entirely flawed from the get go because it shoved an entire facet of raiding content out the window. What was there for us to discuss? The bulk of the original post was about disregarding Coil as a raid and citing CT as failed end-game raiding. It didn't offer anything constructive to go off of, so of course the debate would center around Coil being actual raid content and (though it will likely never happen with the OP's mindset) building up from there. If the original post had asked for more large group based raiding like CT but with the difficulty of Coil raiding then we could have gone somewhere.
    (8)
    Last edited by SDaemon; 07-01-2014 at 01:08 PM.

Tags for this Thread